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Valbar's Lance
Wep lc146
Weapon type Lance
Might 16
Range 1
Required
SP 400
Exclusive? Yes
String ID SID_バルボの勇槍
Numeric ID 3584
Description If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 60% during combat ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes).

Notes[ | ]

  • The stat increase that can be applied by Valbar's Lance is considered a temporary buff.
  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Valbars Lance W +3 HP If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 60% during combat ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes).
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 60% during combat ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 60% during combat ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 60% during combat ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 60% during combat ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Red Sword Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
  • The healing effect is triggered regardless of whether Valbar's Lance's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Valbar's Lance's healing effect will still trigger.
  • Valbar's Lance's user needs to survive the combat for the healing effect to trigger.
  • Valbar's Lance's healing effect stacks with skills such as Fury 4 Fury 4, that deal out of combat damage to their owner after combat.
  • Valbar's Lance's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 Fatal Smoke 4 or Icon Class Colorless Staff Incurable+, or the user has been inflicted with Status Effect Deep Wounds Deep Wounds.

List of owners[ | ]

UnitSkill chain
Valbar Open and Honest Face FC
Valbar's Lance
★

In other languages[ | ]

Language Name
Japanese バルボの勇槍
German Valbars Lanze
Spanish (Europe) Lanza de Valbar
Spanish (Latin America) Lanza de Valbar
French Lance de Valbar
Italian Lancia di Valbar
Traditional Chinese (Taiwan) 巴爾博勇槍
Portuguese Lança de Valbar

See also[ | ]

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