General | Quotes | Misc | Heroic Ordeal |
Vaike Sunbaked Stunner | |
---|---|
Art by: Sainosuke (さいのすけ) | |
Description | A hothead who sees Chrom as his rival, set on turning up the summer heat. Appears in Fire Emblem Awakening. |
Rarities | 4 — 5 — Tempest Trials |
Weapon Type | Axe |
Move Type | Infantry |
Voice Actor EN | Michael Sorich |
Voice Actor JP | 遠藤大輔(Daisuke Endou) |
Release Date | |
Entry | Awakening |
Version | 8.6 |
Internal ID | PID_水着ヴェイク (1111)
|
Origin | 100000101100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 17/18/19 | 9/10/11 | 4/5/6 | 9/10/11 | 2/3/4 | 46 |
2 | 17/18/19 | 10/11/12 | 4/5/6 | 10/11/12 | 2/3/4 | 48 |
3 | 18/19/20 | 10/11/12 | 5/6/7 | 10/11/12 | 3/4/5 | 51 |
4 | 18/19/20 | 11/12/13 | 5/6/7 | 11/12/13 | 3/4/5 | 53 |
5 | 19/20/21 | 11/12/13 | 6/7/8 | 11/12/13 | 4/5/6 | 56 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 35/37/40 | 33/36/39 | 22/24/27 | 30/33/35 | 15/17/20 | 146~148 |
2 | 36/39/42 | 36/39/42 | 23/26/29 | 33/36/38 | 16/18/21 | 157~159 |
3 | 39/42/45 | 39/42/45 | 26/29/32 | 35/38/41 | 18/21/24 | 172 |
4 | 40/43/46 | 42/45/48 | 27/30/33 | 37/40/44 | 19/22/25 | 180~181 |
5 | 43/46/49 | 44/47/50 | 30/33/36 | 39/42/46 | 21/24/28 | 192~193 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 60% | 80% | 60% | 70% | 45% | 315% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
Tropical Conch | 10 | 1 | At start of turn, if unit's HP ≥ 25%, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25% and it is an even-numbered turn, grants Atk/Def+5 to unit during combat. At start of combat, if unit's HP ≥ 25% and it is an odd-numbered turn, grants Atk/Def+11 to unit during combat. At start of combat, if unit's HP ≥ 25% and unit's Def ≥ foe's Def - 5, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. | 200 | 3 | 3 |
Tropical Conch+ | 14 | 1 | At start of turn, if unit's HP ≥ 25%, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25% and it is an even-numbered turn, grants Atk/Def+5 to unit during combat. At start of combat, if unit's HP ≥ 25% and it is an odd-numbered turn, grants Atk/Def+11 to unit during combat. At start of combat, if unit's HP ≥ 25% and unit's Def ≥ foe's Def - 5, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. | 300 | 5 | 5 |
Tropical Conch+ can be upgraded in the Weapon Refinery.
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Smite | 1 | Pushes target ally 2 spaces away. | 150 | 4 | 3 |
Specials[ | ]
This unit owns no Special skills.
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Def Finish 1 | If unit is within 3 spaces of an ally, grants Atk/Def+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 60 | 3 | |
Atk/Def Finish 2 | If unit is within 3 spaces of an ally, grants Atk/Def+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 120 | 4 | ||
Atk/Def Finish 3 | If unit is within 3 spaces of an ally, grants Atk/Def+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 240 | 5 | ||
B | Atk/Def Link 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def+2 to unit and target ally or unit and targeting ally for 1 turn. | 60 | 1 | |
Atk/Def Link 2 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def+4 to unit and target ally or unit and targeting ally for 1 turn. | 120 | 2 | ||
Atk/Def Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def+6 to unit and target ally or unit and targeting ally for 1 turn. | 240 | 4 |