You may be looking for: Ursula: Clear-Blue Crow
Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 13/14/15 4/5/6 5/6/7 1/2/3 5/6/7 33 2 13/14/15 4/5/6 6/7/8 1/2/3 6/7/8 35 3 14/15/16 5/6/7 6/7/8 2/3/4 6/7/8 38 4 14/15/16 5/6/7 7/8/9 2/3/4 7/8/9 40 5 15/16/17 6/7/8 7/8/9 3/4/5 7/8/9 43
Level 40 stats Rarity HP Atk Spd Def Res Total 1 26/28/31 18/21/24 21/24/26 10/13/16 19/22/25 107~109 2 27/29/32 19/22/25 23/26/29 11/14/17 21/24/27 115~116 3 29/32/35 22/25/28 25/28/31 13/16/19 23/26/29 127 4 30/33/36 23/26/29 27/30/33 14/17/20 25/28/31 134 5 32/35/39 25/29/32 29/32/35 16/19/22 26/30/33 144~146
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 45% 50% 55% 35% 50% 235%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Blárwolf+ can be evolved into Keen Blárwolf+ . Blue-Crow Tome can be upgraded in the Weapon Refinery . Blue-Crow Tome can be upgraded with the additional effect "Grants bonus to unit's Atk = total penalties on foe during combat.".
This unit owns no Assist skills.
Name Cooldown Description SP Default Unlock Rising Thunder 4 Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 150 4 3 Growing Thunder 4 Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 300 — 4
Type Name Description SP Unlock A Death Blow 1 If unit initiates combat, grants Atk+2 during combat. 50 3 Death Blow 2 If unit initiates combat, grants Atk+4 during combat. 100 4 Death Blow 3 If unit initiates combat, grants Atk+6 during combat. 200 5 C Threaten Res 1 At start of turn, inflicts Res-3 on foes within 2 spaces through their next actions. 50 1 Threaten Res 2 At start of turn, inflicts Res-4 on foes within 2 spaces through their next actions. 100 2 Threaten Res 3 At start of turn, inflicts Res-5 on foes within 2 spaces through their next actions. 200 4