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Ullr
The Bowmaster
Portrait
Ullr The Bowmaster Face
Attack
Ullr The Bowmaster BtlFace
Special
Ullr The Bowmaster BtlFace C
Damage

Ullr The Bowmaster BtlFace D

Art by: Suzuki Rika (鈴木理華)
Description One of the 12 crusaders who gathered at the Tower of Dahna. With her holy bow Yewfelle, she has felled many a foe. Appears in Fire Emblem: Genealogy of the Holy War.
Rarities ★ Focus — Mythic Mythic
Mythic Effect Mythic Effect Light 02 Light
Ally Boost HP+5, Spd+4
Mythic Effect 2 Raiding Party Bonus
Weapon Type Icon Class Blue Bow Blue bow
Move Type Icon Move Infantry Infantry
Voice Actor EN Dawn M. Bennett
Voice Actor JP 桑島法子(Houko Kuwashima)
Release Date
Entry Icon MiniUnit Head 3 Genealogy of the Holy War
Version 5.7
Internal ID PID_神階ウル (689)
Origin 30009950600

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/169/10/118/9/103/4/51/2/340
★14/15/1610/11/129/10/113/4/51/2/342
★15/16/1710/11/129/10/114/5/62/3/445
★15/16/1711/12/1310/11/124/5/62/3/447
★16/17/1811/12/1310/11/125/6/73/4/550

Level 40 stats

RarityHPAtkSpdDefResTotal
★28/31/3430/33/3529/32/3419/22/2410/13/16130~131
★29/32/3533/36/3832/35/3720/23/2611/14/17139~140
★32/35/3835/38/4134/37/4023/26/2913/16/19152
★33/36/3937/40/4436/39/4324/27/3014/17/20159~160
★35/39/4239/42/4638/41/4527/30/3316/19/22170~172

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%70%55%35%280%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Bow42
Effective against flying foes.
50★★
Steel Bow62
Effective against flying foes.
100★★
Silver Bow92
Effective against flying foes.
200★★
Holy Yewfelle142
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+6 to unit during combat and neutralizes penalties to unit's Atk/Spd and effects that inflict "Special cooldown charge -X" on unit during combat.
400★★

Holy Yewfelle can be upgraded in the Weapon Refinery.
When upgraded, the description of Holy Yewfelle becomes "Accelerates Special trigger (cooldown count-1). Effective against flying foes.

If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+6 to unit, neutralizes unit's penalties to Atk/Spd, neutralizes effects that inflict "Special cooldown charge -X" on unit, and disables skills of all foes excluding foe in combat during combat.".
Holy Yewfelle can be upgraded with the additional effect Holy Yewfelle W "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants bonus to unit's Atk/Spd = 15% of unit's Spd at start of combat, neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3
Boosts damage dealt by 50%.
100★★
Glimmer2
Boosts damage dealt by 50%.
200★
Deadeye3
Doubles damage dealt. Disables non-Special skills that "reduce damage by X%."
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
ALife and Death 1Life and Death 1
Grants Atk/Spd+3.
Inflicts Def/Res-3.
50★
Life and Death 2Life and Death 2
Grants Atk/Spd+4.
Inflicts Def/Res-4.
100★
Life and Death 3Life and Death 3
Grants Atk/Spd+5.
Inflicts Def/Res-5.
200★
Life and Death 4Life and Death 4
Grants Atk/Spd+7.
Inflicts Def/Res-5.
300★
BYngvi AscendantYngvi Ascendant
Neutralizes effects that prevent unit's follow-up attacks during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack.
300★
Yngvi Ascendant PlusYngvi Ascendant+
Inflicts Spd/Def-5 on foe and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat.

If unit initiates combat, unit can make a follow-up attack before foe's next attack.

【Potent Follow 100%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
300★
CTimes Pulse 1Time's Pulse 1
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
60★
Times Pulse 2Time's Pulse 2
At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
120★
Times Pulse 3Time's Pulse 3
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
240★
Atk Spd Oath 1Atk/Spd Oath 1
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 to unit for 1 turn.
60★
Atk Spd Oath 2Atk/Spd Oath 2
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn.
120★
Atk Spd Oath 3Atk/Spd Oath 3
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 to unit for 1 turn.
240★
Atk Spd Oath 4Atk/Spd Oath 4
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat.
300★

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