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General | Quotes | Misc | Heroic Ordeal |
Tsubasa Madcap Idol | |
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Art by: azu-taro (azuタロウ) | |
Description | Energetic high schooler and idol, partnered to Caeda. She gives any job her all. Appears in Tokyo Mirage Sessions ♯FE Encore. |
Rarities | 4 SR |
Weapon Type | Lance |
Move Type | Flying |
Voice Actor EN | Kayli Mills + Cherami Leigh |
Voice Actor JP | 水瀬いのり(Inori Minase) with 早見沙織(Saori Hayami) |
Release Date | |
Addition Date | |
Entry | Tokyo Mirage Sessions ♯FE Encore |
Version | 4.1 |
Internal ID | PID_つばさ (476)
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Origin | 130000100200 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 5/6/7 | 7/8/9 | 4/5/6 | 5/6/7 | 40 |
2 | 14/15/16 | 6/7/8 | 8/9/10 | 4/5/6 | 5/6/7 | 42 |
3 | 15/16/17 | 6/7/8 | 8/9/10 | 5/6/7 | 6/7/8 | 45 |
4 | 15/16/17 | 7/8/9 | 9/10/11 | 5/6/7 | 6/7/8 | 47 |
5 | 16/17/18 | 7/8/9 | 9/10/11 | 6/7/8 | 7/8/9 | 50 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/31/34 | 21/24/26 | 28/31/33 | 17/19/22 | 19/22/25 | 126~128 |
2 | 29/32/35 | 23/26/29 | 31/34/36 | 18/20/23 | 20/23/26 | 134~136 |
3 | 32/35/38 | 25/28/31 | 33/36/39 | 20/23/26 | 23/26/29 | 148 |
4 | 33/36/39 | 27/30/33 | 35/38/42 | 21/24/27 | 24/27/30 | 155~156 |
5 | 35/39/42 | 29/32/35 | 37/40/44 | 23/26/30 | 26/30/33 | 166~168 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 55% | 70% | 45% | 50% | 270% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Lance | 6 | 1 | — | 50 | 1 | 1 |
Steel Lance | 8 | 1 | — | 100 | 3 | 2 |
Silver Lance | 11 | 1 | — | 200 | 4 | 3 |
Mirage Feather | 16 | 1 | Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat after an ally has already acted, grants Atk/Spd+6 during combat and unit can make a follow-up attack before foe can counterattack. | 400 | 5 | 5 |
Mirage Feather can be upgraded in the Weapon Refinery.
When upgraded, the description of Mirage Feather becomes "Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit and neutralizes effects that prevent unit's follow-up attacks during combat. If unit initiates combat after an ally has already acted, unit can make a follow-up attack before foe can counterattack.".
Mirage Feather can be upgraded with the additional effect "Enables【Canto (2)】.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat, and also, if unit initiates combat after an ally has already acted, grants an additional Atk/Spd+5 to unit during combat.
【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Moonbow | 2 | Treats foe's Def/Res as if reduced by 30% during combat. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Blade Session 1 | If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 1 + number of allies who have already acted (max value of 3). | 60 | 3 | |
Blade Session 2 | If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 2 + number of allies who have already acted × 2 (max value of 6). | 120 | 4 | ||
Blade Session 3 | If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 3 + number of allies who have already acted × 3 (max value of 9). | 240 | 5 | ||
B | Chill Spd 1 | At start of turn, inflicts Spd-3 on foe on the enemy team with the highest Spd through its next action. | 60 | 3 | |
Chill Spd 2 | At start of turn, inflicts Spd-5 on foe on the enemy team with the highest Spd through its next action. | 120 | 4 | ||
Chill Spd 3 | At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. | 240 | 5 | ||
C | Hone Spd 1 | At start of turn, grants Spd+2 to adjacent allies for 1 turn. | 50 | 1 | |
Hone Spd 2 | At start of turn, grants Spd+3 to adjacent allies for 1 turn. | 100 | 2 | ||
Hone Fliers | At start of turn, grants Atk/Spd+6 to adjacent flying allies for 1 turn. | 200 | 4 |