Tropical Conch+ | |
---|---|
Weapon type | |
Might | 14 |
Range | 1 |
Required | Tropical Conch |
SP | 300 |
Exclusive? | No |
String ID | SID_南国のホラ貝+
|
Numeric ID | 4195
|
Description | At start of turn, if unit's HP ≥ 25%, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25% and it is an even-numbered turn, grants Atk/Def+5 to unit during combat. At start of combat, if unit's HP ≥ 25% and it is an odd-numbered turn, grants Atk/Def+11 to unit during combat. At start of combat, if unit's HP ≥ 25% and unit's Def ≥ foe's Def - 5, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
Atk/Def+6 | Unit & Allies within 2 spaces | At start of turn if Unit's HP ≥ 25% |
Combat effects | ||
Atk/Def+5 | Unit | During even turns if Unit's HP ≥ 25% at start of combat |
Atk/Def+11 | During odd turns if Unit's HP ≥ 25% at start of combat | |
Neutralizes "Special cooldown charge -1" | Unit's HP ≥ 25% at start of combat & Unit's Def ≥ Foe's Def-5 | |
Neutralizes "Special cooldown charge +1" | Foe |
Notes[ | ]
- The stat increase that can be applied by Tropical Conch is considered a Bonus.
- The stat increase that can be applied by Tropical Conch is considered a temporary buff.
- Tropical Conch will neutralize the "Special cooldown charge +X" effect on foes from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect.
- Since the "Special cooldown charge +X" effect will be neutralized on foes, Tropical Conch will also stack with the "Special cooldown charge -X" effect inflicted on the foe from effects such as Guard Sword+, Guard, or 【Divine Vein (Green)】, unless the foe is equipped with skills that neutralize the "Special cooldown charge -X" effect on unit.
- Tropical Conch will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Green)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Tropical Conch will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
+5 HP, +2 Mt | At start of turn, if unit's HP ≥ 25%, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25% and it is an even-numbered turn, grants Atk/Def+5 to unit during combat. At start of combat, if unit's HP ≥ 25% and it is an odd-numbered turn, grants Atk/Def+11 to unit during combat. At start of combat, if unit's HP ≥ 25% and unit's Def ≥ foe's Def - 5, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
350 SP, 500, 50 | |
+5 HP, +3 Spd | At start of turn, if unit's HP ≥ 25%, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25% and it is an even-numbered turn, grants Atk/Def+5 to unit during combat. At start of combat, if unit's HP ≥ 25% and it is an odd-numbered turn, grants Atk/Def+11 to unit during combat. At start of combat, if unit's HP ≥ 25% and unit's Def ≥ foe's Def - 5, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
350 SP, 500, 50 | |
+5 HP, +4 Def | At start of turn, if unit's HP ≥ 25%, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25% and it is an even-numbered turn, grants Atk/Def+5 to unit during combat. At start of combat, if unit's HP ≥ 25% and it is an odd-numbered turn, grants Atk/Def+11 to unit during combat. At start of combat, if unit's HP ≥ 25% and unit's Def ≥ foe's Def - 5, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
350 SP, 500, 50 | |
+5 HP, +4 Res | At start of turn, if unit's HP ≥ 25%, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25% and it is an even-numbered turn, grants Atk/Def+5 to unit during combat. At start of combat, if unit's HP ≥ 25% and it is an odd-numbered turn, grants Atk/Def+11 to unit during combat. At start of combat, if unit's HP ≥ 25% and unit's Def ≥ foe's Def - 5, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
350 SP, 500, 50 |
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Axe 4 | Steel Axe 4 | Tropical Conch 4 | Tropical Conch+ 5 |
Availability[ | ]
Summoning events
- This skill has not been available on any focus units on any summoning events.
Distributed units
Combat Manuals
- This skill has not been available on any distributed Combat Manuals.
In other languages[ | ]
Language | Name |
---|---|
English (US) | Tropical Conch |
Japanese | 南国のほら貝 |
German | Tropenmuschel |
Spanish (Europe) | Caracola marina |
Spanish (Latin America) | Caracola marina |
French | Conque tropicale |
Italian | Conchiglia estiva |
Traditional Chinese (Taiwan) | 南國法螺 |
Portuguese | Concha tropical |