General | Quotes | Misc | Heroic Ordeal |
Triandra Nightmare | |
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Art by: Yoshiku (四々九) | |
Description | A dökkálfr from Dökkálfheimr, the realm of nightmares. Delivers terrible dreams to mortals. Cold and distant, she lives on without hope. |
Rarities | 5 Focus — Mythic |
Mythic Effect | Dark |
Ally Boost | HP+5, Spd+4 |
Weapon Type | Green Tome |
Move Type | Flying |
Voice Actor EN | Lexi Klein |
Voice Actor JP | 井口裕香(Yuka Iguchi) |
Release Date | |
Addition Date | |
Entry | Heroes |
Version | 4.11 |
Ally Internal ID | PID_スカビオサ味方 (592)
|
Enemy Internal ID | EID_スカビオサ (54)
|
Origin | 00000400400 |
Ally stats[ | ]
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13/14/15 | 4/5/6 | 5/6/7 | 0/1/2 | 2/3/4 | 29 |
2 | 13/14/15 | 5/6/7 | 6/7/8 | 0/1/2 | 2/3/4 | 31 |
3 | 14/15/16 | 5/6/7 | 6/7/8 | 1/2/3 | 3/4/5 | 34 |
4 | 14/15/16 | 6/7/8 | 7/8/9 | 1/2/3 | 3/4/5 | 36 |
5 | 15/16/17 | 6/7/8 | 7/8/9 | 2/3/4 | 4/5/6 | 39 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/30/33 | 25/28/30 | 26/29/31 | 8/10/13 | 13/16/18 | 112~114 |
2 | 28/31/34 | 28/31/33 | 29/32/34 | 8/11/14 | 14/17/19 | 121~122 |
3 | 31/34/37 | 30/33/36 | 31/34/37 | 10/13/16 | 16/19/22 | 133 |
4 | 32/35/38 | 32/35/39 | 33/36/40 | 11/14/17 | 17/20/23 | 140~141 |
5 | 34/38/41 | 34/37/41 | 35/38/42 | 12/16/19 | 19/22/25 | 150~152 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 70% | 30% | 40% | 260% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Enemy stats[ | ]
Note: These stats were obtained from reading the unit's data in
/assets/Common/SRPG/Enemy/
. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).Level 1 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14 | 4 | 5 | 1 | 3 | 27 |
2 | 14 | 5 | 6 | 1 | 3 | 29 |
3 | 15 | 5 | 6 | 2 | 4 | 32 |
4 | 15 | 6 | 7 | 2 | 4 | 34 |
5 | 16 | 6 | 7 | 3 | 5 | 37 |
Level 40 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30 | 25 | 26 | 10 | 16 | 107 |
2 | 31 | 28 | 29 | 11 | 17 | 116 |
3 | 34 | 30 | 31 | 13 | 19 | 127 |
4 | 35 | 32 | 33 | 14 | 20 | 134 |
5 | 38 | 34 | 35 | 16 | 22 | 145 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 65% | 65% | 30% | 40% | 250% |
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Wind | 4 | 2 | — | 50 | 1 | 1 |
Elwind | 6 | 2 | — | 100 | 2 | 2 |
Rexcalibur | 9 | 2 | — | 200 | 4 | 3 |
Flower of Sorrow | 14 | 2 | Grants Atk+3. Inflicts Def/Res-4 on any foe in a cardinal direction from unit during that foe's combat. | 400 | 5 | 5 |
Flower of Sorrow can be upgraded in the Weapon Refinery.
When upgraded, the description of Flower of Sorrow becomes "Grants Atk+3. Inflicts Def/Res-5 on foes in cardinal directions of unit during their combat. If foe's HP ≥ 75% at start of combat or if another foe is within 2 spaces of that foe, inflicts Atk/Spd/Res-4 on foe during combat.".
Flower of Sorrow can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe and unit makes a guaranteed follow-up attack during combat, and also, after combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target.".
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Dance | 1 | Grants another action to target ally. (Cannot target an ally with Sing or Dance.) | 150 | 4 | 3 |
Frightful Dream | 1 | Grants another action to target ally. Inflicts Atk/Spd/Def/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 400 | — | 5 |
Frightful Dream+ | 1 | Grants another action to target ally. Inflicts Atk/Spd/Def/Res-5,【Guard】, and【Discord】 on foes in cardinal directions of unit and target ally through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. | 400 | — | 5 |
Specials[ | ]
This unit owns no Special skills.
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Push 1 | At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat. | 60 | 2 | |
Atk/Spd Push 2 | At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat. | 120 | 3 | ||
Atk/Spd Push 3 | At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat. | 240 | 4 | ||
Atk/Spd Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 300 | 5 | ||
B | Aerobatics 1 | If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. | 60 | 1 | |
Aerobatics 2 | If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. | 120 | 2 | ||
Aerobatics 3 | Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. | 240 | 4 | ||
Gale Dance 1 | If Sing or Dance is used, grants Spd+2 to target. | 50 | 1 | ||
Firestorm Dance 1 | If Sing or Dance is used, grants Atk/Spd+2 to target. | 120 | 2 | ||
Firestorm Dance 2 | If Sing or Dance is used, grants Atk/Spd+3 to target. | 240 | 4 | ||
Firestorm Dance 3 | If Sing or Dance is used, enables【Canto (1)】on unit and grants Atk/Spd+6 and【Desperation】 to target for 1 turn. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Desperation】 Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack." | 300 | 5 | ||
C | Spd/Res Rein 1 | Inflicts Spd/Res-2 on foes within 2 spaces during combat. | 60 | 3 | |
Spd/Res Rein 2 | Inflicts Spd/Res-3 on foes within 2 spaces during combat. | 120 | 4 | ||
Spd/Res Rein 3 | Inflicts Spd/Res-4 on foes within 2 spaces during combat. | 240 | 5 |