Name | Range | Description [Collapse]
|
SP | Required | |
---|---|---|---|---|---|
To Change Fate! II | 1 | Moves target ally to opposite side of unit. Grants another action to unit, grants Atk/Def+6 and【Bonus Doubler】to unit and Pair Up cohort (if any) for 1 turn, and inflicts【Isolation】 on unit and Pair Up cohort (if any) through their next action. (Once per turn.) | Moves target ally to opposite side of unit. Grants another action to unit, grants Atk/Def+6 and【Bonus Doubler】to unit and Pair Up cohort (if any) for 1 turn, and inflicts【Isolation】 on unit and Pair Up cohort (if any) through their next action. (Once per turn.) 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) |
500 | To Change Fate! |
This skill can only be equipped by its original unit. |
* Unused restrictions: Cannot use:
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
Atk/Def+6 | Unit & Cohort | Target Ally doesn't have Isolation |
Bonus Doubler | ||
Isolation | Unit uses Assist | |
Map effects | ||
Moves to opposite side of Unit | Target Ally | Target Ally doesn't have Isolation |
Another action (once per turn) | Unit | Unit uses Assist |
Notes[ | ]
- Has the same effect as Reposition.
- Movement occurs only if both the unit and the target can enter the target spaces normally.
- The stat increase that can be applied by To Change Fate! II is considered a Bonus.
- To Change Fate! II applies the Bonus Doubler status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Bonus Doubler is acquired during the enemy phase, it will disappear when the next player phase begins.
- The stat increase that can be applied by Bonus Doubler is considered a temporary buff.
- The stat increasing effect of Bonus Doubler will activate if the unit receives Bonuses.
- The stat increasing effect will not be negated nor reduced if the unit receives Penalties.
- The stat increasing effect of Bonus Doubler will stack with the temporary debuffs from Neutralize Bonuses or sources of bonus neutralization.
- The stat increasing effect will be negated if the unit is affected by Panic (and not affected by Null Panic), Ploy, or the unit has their Bonuses removed by a source of positive status effect neutralization.
- To Change Fate! II applies the Isolation status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Isolation for their first action.
- Isolation can prevent the affected unit from using or being targeted by Assists. Therefore Isolation can only be removed by non-Assist sources of 【Penalty】 neutralization such as Paranoia or Odd Recovery 3.
List of owners[ | ]
Unit | Skill chain | ||
---|---|---|---|
Reposition 5 | To Change Fate! 5 | To Change Fate! II 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 運命を変える!・承 |
German | Schicksalswen. II |
Spanish (Europe) | Cambio de sino II |
Spanish (Latin America) | Cambio de sino II |
French | Nouveau destin II |
Italian | Svolta fatidica II |
Traditional Chinese (Taiwan) | 我要改變命運!・承 |
Portuguese | Mudar o dest.! II |