Name | Cooldown | Description | SP | Required |
---|---|---|---|---|
Time and Light | 2 | Boosts Special damage by 30% of unit's Spd when Special triggers. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit initiates combat, after combat, if unit's Special triggered and unit survives, grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action (once per turn). (This effect has priority over other similar effects; in such cases, these other similar effects are treated as not having triggered.) |
500 | Vengeance |
This skill can only be equipped by its original unit. |
* Unused restrictions: Cannot use:
Effects[]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
Gravity | Cohort | Unit &After combat in Player Phase if Special triggered |
Map effects | ||
Another action | Unit | After combat in Player Phase if Special triggered |
Combat effects | ||
X = 30% of Unit's Spd | Boosts damage by X%Unit | Special triggers |
cooldown charge -1" | Neutralizes "Special— |
Notes[]
- Time and Light will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Green)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Time and Light will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Time and Light activates if the unit's Special is charged after combat.
- Effects that alter the unit's Special cooldown count after combat, such as Special Spiral 4, Pulse Smog, and Resonant Battles skills, trigger before Time and Light.
- Effects that grant another action to the unit after combat, such as Lone Wolf and Quietus Gullveig trigger after, and stack with Time and Light. [1]
- Time and Light's cooldown count can be reset if the unit is hit with an effect such as Melancholy+ during combat.
- Time and Light cannot be used to trigger effects such as Special Spiral 4, Dark Mystletainn, or Bride's Fang as Time and Light does not trigger before or during combat.
- Time and Light applies the Gravity status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Gravity for their first action.
- Gravity has priority over Mobility increased and Gallop.
List of owners[]
Unit | Skill chain | ||
---|---|---|---|
Retribution 5 | Vengeance 5 | Time and Light 5 |
In other languages[]
Language | Name |
---|---|
Japanese | 時と光 |
German | Zeit und Licht |
Spanish (Europe) | Tiempo y luz |
Spanish (Latin America) | Tiempo y luz |
French | Temps de lumière |
Italian | Tempo e luce |
Traditional Chinese (Taiwan) | 時間與光 |
Portuguese | Tempo e luz |