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This map is the final map of the thirty first Tempest Trials, and it features Ishtar: Thunder's Waltz as a boss unit.
Map availability[ | ]
This map was made available:
- – (Notification)
Rewards[ | ]
Score | Reward | Score | Reward | Score | Reward | Score | Reward | |||
---|---|---|---|---|---|---|---|---|---|---|
50 | 2 | 2,750 | 2,000 | 15,000 | 33,750 | 6,000 | ||||
100 | 1,000 | 3,000 | 2 | 16,250 | 1,000 | 35,000 | 3 | |||
150 | 500 | 3,500 | 2,000 | 17,500 | 3 | 36,250 | 1,000 | |||
200 | 1,000 | 4,000 | 750 | 18,750 | 4,000 | 37,500 | 1 | |||
250 | 20 | 4,500 | 2 | 20,000 | Def/Res Bond 1 | 38,750 | 7,000 | |||
350 | 1,000 | 5,000 | 20 | 21,250 | 1,000 | 40,000 | 3 | |||
500 | 2 | 5,500 | 750 | 22,500 | 1 | 41,250 | 1,000 | |||
750 | 1,000 | 6,000 | HP/Atk 1 | 23,750 | 4,500 | 42,500 | 1 | |||
1,000 | 7,000 | 2 | 25,000 | 3 | 43,750 | 8,000 | ||||
1,250 | 500 | 8,000 | 2,000 | 26,250 | 1,000 | 45,000 | 3 | |||
1,500 | 2 | 9,000 | 1,000 | 27,500 | 1 | 46,250 | 1,000 | |||
1,750 | 2,000 | 10,000 | Atk Feint 1 | 28,750 | 5,000 | 47,500 | 1 | |||
2,000 | 20 | 11,250 | 3 | 30,000 | 3 | 48,750 | 9,000 | |||
2,250 | 2,000 | 12,500 | 1 | 31,250 | 1,000 | 50,000 | 3 | |||
2,500 | 500 | 13,750 | 20 | 32,500 | 1 |
Rank rewards[ | ]
Rank | Reward |
---|---|
1 ~ 1,000 | 10,000 |
1,001 ~ 5,000 | 8,000 |
5,001 ~ 10,000 | 6,000 |
10,001 ~ 50,000 | 4,000 |
50,001 ~ 100,000 | 3,000 |
100,001 ~ 200,000 | 2,000 |
200,001 ~ 300,000 | 1,500 |
300,001 ~ 400,000 | 1,000 |
400,001 ~ 500,000 | 500 |
Unit data[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Ishtar | Turn 1 | — |
— | #2 | Random | Turn 1 | — |
— | #3 | Random | Turn 1 | — |
— | #4 | Random | Turn 1 | — |
— | #5 | Random | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Ishtar | Turn 1 | — |
— | #2 | Random | Turn 1 | — |
— | #3 | Random | Turn 1 | — |
— | #4 | Random | Turn 1 | — |
— | #5 | Random | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Ishtar | Turn 1 | — |
— | #2 | Random | Turn 1 | — |
— | #3 | Random | Turn 1 | — |
— | #4 | Random | Turn 1 | — |
— | #5 | Random | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Ishtar | Turn 1 | — |
— | #2 | Random | Turn 1 | — |
— | #3 | Random | Turn 1 | — |
— | #4 | Random | Turn 1 | — |
— | #5 | Random | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Ishtar | Turn 1 | — |
— | #2 | Random | Turn 1 | — |
— | #3 | Random | Turn 1 | — |
— | #4 | Random | Turn 1 | — |
— | #5 | Random | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Ishtar | Turn 1 | — |
— | #2 | Random | Turn 1 | — |
— | #3 | Random | Turn 1 | — |
— | #4 | Random | Turn 1 | — |
— | #5 | Random | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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AI settings
Group | Index | Unit | Start turn | Notes |
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— | #1 | Ishtar | Turn 1 | — |
— | #2 | Random | Turn 1 | — |
— | #3 | Random | Turn 1 | — |
— | #4 | Random | Turn 1 | — |
— | #5 | Random | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Randomized units[ | ]
The other enemy units are selected randomly from the below pool of Heroes:
Enemy 2: Close flying type[ | ]
Enemy 3: Close armored type[ | ]
Enemy 4: Close cavalry type[ | ]
Enemy 5: Ranged cavalry type[ | ]
Story[ | ]
Opening
Rineaリネア | Lord Berkut! This way—hurry! | ベルクトさま! | ||
You needn't rush, Rinea. The dance | そんなに急がずとも | Berkutベルクト | ||
Rineaリネア | But even one second feels too It's like a dream come true... I can | だって、一秒でも長く ああ…夢みたいです。 | ||
Hm. Yet I find myself...reluctant. Would His Majesty not prefer I crush | 俺は不本意だ。 祭りなんぞに出るくらいなら | Berkutベルクト | ||
Rineaリネア | But...my lord... | ベルクトさま… | ||
...Oh, never mind. We did not intend Now, shall we put our splendor on Take my hand, Rinea. Let's go. | …そんな顔をするな。 せいぜい俺たちの華麗な姿を さあ、手を取れ。 | Berkutベルクト | ||
Rineaリネア | Gladly, my lord! | …はい! |
Ending
Rineaリネア | Oh, this song... | …あ… | ||
Ah! The finale is upon us! The ball | …最後の曲だ。 | Berkutベルクト | ||
Rineaリネア | Yes, I suppose it is... Time enjoyed passes too quickly. I wish that this festival never had | そうですね… 楽しい時間は このお祭りが | ||
To tell the truth, my aching feet are | 俺はもういい。 | Berkutベルクト | ||
Rineaリネア | O-oh...really? | そ、そうですか… | ||
Well, I know you, Rinea... You need And should you wish it, I shall always | 祭りなどなくとも お前が望むのであれば | Berkutベルクト | ||
Rineaリネア | M-my lord... | ! | ||
Even as I grow old, I will always I refuse to shrivel into some pitiful No! I shall lead you in dance until | 安心しろ。 俺は年を取っても 天に召されるその時まで | Berkutベルクト | ||
Rineaリネア | Oh, Lord Berkut... I understand, and I will gladly follow Even should I be carried into the Let us clasp our hands and step | ふふ… ええ。私もです。 たとえ天に召されても いつまでもふたりで |
Story | ||
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Previous: Grand Conquests 17 ← |
Next: T & C: Bound Hero Battle → |
Trivia[ | ]
In other languages[ | ]
Language | Name |
---|---|
Japanese | 曲が終わるまで |
German | Bis die Musik verklingt |
Spanish (Europe) | Hasta el último acorde |
Spanish (Latin America) | Hasta el último acorde |
French | Valse éternelle |
Italian | Fino all'ultima nota |
Traditional Chinese (Taiwan) | 直至曲終 |
Portuguese | Até a última nota |