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Ninian: Oracle of Destiny
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Tiki: Dragon Scion
Tiki: Naga's Voice
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Tiki: Awakened Blood
Tiki: Bridal Reflections
Tiki: Dragon's Progeny
General Quotes Misc Heroic Ordeal
Tiki
Harmonic Hope
Portrait
Attack
Special
Damage

Art by: Amagaitaro (アマガイタロー)
Description A Divine Dragon and Ice Dragon, Tiki and Ninian have come to make memories at the harvest festival. They appear in Fire Emblem: Mystery of the Emblem / The Blazing Blade.
Rarities ★ SRSpecial Harmonized Harmonized
Harmonized Skill
【Switch】
Grants【Resonance: Blades】to unit and allies from the same titles as unit.

Grants another action to ally with the highest HP that is within 2 spaces, has already acted, and is from the same titles as unit (excluding unit). (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.)

(Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.)
Grants【Resonance: Blades】to unit and allies from the same titles as unit.

Grants another action to ally with the highest HP that is within 2 spaces, has already acted, and is from the same titles as unit (excluding unit). (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.)

【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.

(Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.)
Resonance Effect Mystery of the Emblem / The Blazing Blade
Increases scores in Resonant Battles.
(More details can be found in the Help messages within Resonant Battles.)
Weapon Type  Blue Breath
Move Type  Flying
Voice Actor EN Mela Lee + Brianna Knickerbocker
Voice Actor JP Sumire Morohoshi (諸星すみれ) with Aya Suzaki (洲崎綾)
Release Date
Addition Date
Entries  Shadow Dragon / (New) Mystery
 The Blazing Blade
Version 4.10
Internal ID PID_双界チキ (571)
Origin 10001000100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★12/13/146/7/86/7/81/2/33/4/533
★12/13/147/8/97/8/91/2/33/4/535
★13/14/157/8/97/8/92/3/44/5/638
★13/14/158/9/108/9/102/3/44/5/640
★14/15/168/9/108/9/103/4/55/6/743

Level 40 stats

RarityHPAtkSpdDefResTotal
★28/31/3327/30/3229/31/3420/23/2616/18/21132~134
★29/32/3530/33/3532/34/3722/25/2817/19/22142~144
★32/35/3832/35/3834/37/4025/28/3119/22/25157
★33/36/3934/37/4136/40/4326/29/3220/23/26164~166
★36/39/4236/39/4338/42/4529/32/3522/25/29176~178

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%70%75%65%45%310%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath6150★★
Fire Breath+81100★★
Flametongue111200★★
Frostfire Breath161
Effective against dragon foes. Grants Atk+3. If【Bonus】is active on unit, grants Atk/Spd+6 during combat, and also grants bonus to unit's Atk = total bonuses on unit's Def and Res × 1.5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400★★

Frostfire Breath can be upgraded in the Weapon Refinery.
When upgraded, the description of Frostfire Breath becomes "Effective against dragon foes. Grants Atk+3.

If【Bonus】is active on unit, grants Atk/Spd+6 and Def/Res+5 to unit and grants bonus to unit's Atk/Spd = highest total bonuses to Def/Res among unit and allies within 3 spaces of unit × 2, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and restores 7 HP to unit after combat.

If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).".
Frostfire Breath can be upgraded with the additional effect "Enables【Canto (2)】.

At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6,【Bonus Doubler】, and 【Null Panic】to unit and allies within 2 spaces of unit for 1 turn.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).
(Once per turn. Only highest value applied. Does not stack.)

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn.".

Assists[]

NameRangeDescriptionSPDefaultUnlock
Rally Speed1
Grants Spd+4 to target ally for 1 turn.
150★★
Rally Up Spd1
Grants Spd+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
300★
Rally Up Spd+1
Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
400★

Specials[]

This unit owns no Special skills.

Passives[]

TypeNameDescriptionSPUnlock
AAtk/Spd Push 1
At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat.
60★
Atk/Spd Push 2
At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat.
120★
Atk/Spd Push 3
At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat.
240★
Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.
300★
BAerobatics 1
If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.
60★
Aerobatics 2
If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.
120★
Aerobatics 3
Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.
240★
CWith Everyone!
At start of turn, if unit is adjacent to an ally, grants Def/Res+5 to unit and adjacent allies for 1 turn.
300★

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