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General | Quotes | Misc | Heroic Ordeal |
Tiki Bridal Reflections | ||
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Art by: Gesoking (ゲソきんぐ) | ||
Description | The Voice, Tiki, who met her younger self at the bridal festival and is having a lovely time together with herself. They appear in Fire Emblem Awakening / Mystery of the Emblem. | |
Rarities | 5 Focus — Special Harmonized | |
Harmonized Skill [Collapse] |
Grants【Resonance: Shields】, "neutralizes foe's bonuses during combat," and "neutralizes unit's penalties during combat" to unit and allies from the same titles as unit for 1 turn. Once used, Harmonized Skill cannot be activated again right away. At start of every third turn, if Harmonized Skill has already been used, unit can use Harmonized Skill again. (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Grants【Resonance: Shields】, "neutralizes foe's bonuses during combat," and "neutralizes unit's penalties during combat" to unit and allies from the same titles as unit for 1 turn. Once used, Harmonized Skill cannot be activated again right away. At start of every third turn, if Harmonized Skill has already been used, unit can use Harmonized Skill again. 【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack." (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Resonance Effect | Awakening / Mystery of the Emblem Increases scores in Resonant Battles. (More details can be found in the Help messages within Resonant Battles.) | |
Weapon Type | Colorless Breath | |
Move Type | Armored | |
Voice Actor EN | Mela Lee | |
Voice Actor JP | 大谷育江(Ikue Otani) with 諸星すみれ(Sumire Morohoshi) | |
Release Date | ||
Entries | Shadow Dragon / (New) Mystery Awakening | |
Version | 7.5 | |
Internal ID | PID_双界チキ覚醒 (950)
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Origin | 100000900100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 9/10/11 | 4/5/6 | 4/5/6 | 12/13/14 | 49 |
2 | 15/16/17 | 10/11/12 | 4/5/6 | 4/5/6 | 13/14/15 | 51 |
3 | 16/17/18 | 10/11/12 | 5/6/7 | 5/6/7 | 13/14/15 | 54 |
4 | 16/17/18 | 11/12/13 | 5/6/7 | 5/6/7 | 14/15/16 | 56 |
5 | 17/18/19 | 11/12/13 | 6/7/8 | 6/7/8 | 14/15/16 | 59 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 31/34/36 | 30/33/35 | 17/19/22 | 27/29/32 | 33/36/38 | 150~152 |
2 | 32/35/38 | 33/36/38 | 18/20/23 | 29/31/34 | 36/39/41 | 160~162 |
3 | 35/38/41 | 35/38/41 | 20/23/26 | 32/35/38 | 38/41/44 | 175 |
4 | 36/39/42 | 37/40/44 | 21/24/27 | 33/37/40 | 40/43/47 | 182~184 |
5 | 39/42/45 | 39/42/46 | 23/26/30 | 36/40/43 | 42/45/49 | 194~196 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 70% | 45% | 75% | 70% | 315% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Fire Breath | 6 | 1 | — | 50 | 1 | 1 |
Fire Breath+ | 8 | 1 | — | 100 | 2 | 2 |
Flametongue | 11 | 1 | — | 200 | 4 | 3 |
Twin Divinestone | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat, and also, if unit's Res > foe's Res, unit makes a guaranteed follow-up attack and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≥ 25% at start of combat, unit's Res ≥ foe's Res+5 during combat, and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe (cannot exceed foe's maximum Special cooldown count) and grants Special cooldown count-1 to unit before foe's first attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Iceberg | 3 | Boosts damage by 50% of unit's Res. | 200 | — | 4 |
Armored Floe | 3 | Boosts Special damage by 40% of unit's Res. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Warding Stance 1 | If foe initiates combat, grants Res+2 during combat. | 50 | 2 | |
Mirror Stance 1 | If foe initiates combat, grants Atk/Res+2 during combat. | 120 | 3 | ||
Mirror Stance 2 | If foe initiates combat, grants Atk/Res+4 during combat. | 240 | 4 | ||
Mirror Stance 3 | If foe initiates combat, grants Atk/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | 5 | ||
B | New Divinity | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-5 on foe during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of combat, if unit's HP ≥ 40%, foe cannot make a follow-up attack during combat. | 300 | 5 | |
C | A/R Far Save 1 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Res+1 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 100 | 1 | |
A/R Far Save 2 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Res+2 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 200 | 2 | ||
A/R Far Save 3 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 300 | 4 |