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Status Icon WeaponStatus Icon MoveTiki Dragon Scion Face FC
Tiki: Dragon Scion
Status Icon WeaponStatus Icon MoveTiki Nagas Voice Face FC
Tiki: Naga's Voice
Status Icon WeaponStatus Icon MoveTiki Summering Scion Face FC
Tiki: Summering Scion
Status Icon WeaponStatus Icon MoveTiki Beachside Scion Face FC
Tiki: Beachside Scion
Status Icon WeaponStatus Icon MoveTiki Legendary Dragon Face FC
Tiki: Legendary Dragon
Status Icon WeaponStatus Icon MoveTiki Torpid Dragon Face FC
Tiki: Torpid Dragon
Status Icon WeaponStatus Icon MoveTiki Harmonic Hope Face FC
Tiki: Harmonic Hope
Status Icon WeaponStatus Icon MoveTiki Fated Divinity Face FC
Tiki: Fated Divinity
Status Icon WeaponStatus Icon MoveTiki Awakened Blood Face FC
Tiki: Awakened Blood
General Quotes Misc Heroic Ordeal
Tiki
Bridal Reflections
Portrait
Tiki Bridal Reflections Face
Attack
Tiki Bridal Reflections BtlFace
Special
Tiki Bridal Reflections BtlFace C
Damage

Tiki Bridal Reflections BtlFace D

Art by: Gesoking (ゲソきんぐ)
Description The Voice, Tiki, who met her younger self at the bridal festival and is having a lovely time together with herself. They appear in Fire Emblem Awakening / Mystery of the Emblem.
Rarities ★ Focus — Special Harmonized Harmonized
Harmonized Skill
[ExpandCollapse]
Grants【Resonance: Shields】, "neutralizes foe's bonuses during combat," and "neutralizes unit's penalties during combat" to unit and allies from the same titles as unit for 1 turn.

Once used, Harmonized Skill cannot be activated again right away. At start of every third turn, if Harmonized Skill has already been used, unit can use Harmonized Skill again.

(Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.)
Grants【Resonance: Shields】, "neutralizes foe's bonuses during combat," and "neutralizes unit's penalties during combat" to unit and allies from the same titles as unit for 1 turn.

Once used, Harmonized Skill cannot be activated again right away. At start of every third turn, if Harmonized Skill has already been used, unit can use Harmonized Skill again.

【Resonance: Shields】
Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack."

(Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.)
Resonance Effect Awakening / Mystery of the Emblem
Increases scores in Resonant Battles.
(More details can be found in the Help messages within Resonant Battles.)
Weapon Type Icon Class Colorless Breath Colorless Breath
Move Type Icon Move Armored Armored
Voice Actor EN Mela Lee
Voice Actor JP 大谷育江(Ikue Otani) with 諸星すみれ(Sumire Morohoshi)
Release Date
Entries Icon MiniUnit Head 1 Shadow Dragon / (New) Mystery
Icon MiniUnit Head 10 Awakening
Version 7.5
Internal ID PID_双界チキ覚醒 (950)
Origin 100000900100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/179/10/114/5/64/5/612/13/1449
★15/16/1710/11/124/5/64/5/613/14/1551
★16/17/1810/11/125/6/75/6/713/14/1554
★16/17/1811/12/135/6/75/6/714/15/1656
★17/18/1911/12/136/7/86/7/814/15/1659

Level 40 stats

RarityHPAtkSpdDefResTotal
★31/34/3630/33/3517/19/2227/29/3233/36/38150~152
★32/35/3833/36/3818/20/2329/31/3436/39/41160~162
★35/38/4135/38/4120/23/2632/35/3838/41/44175
★36/39/4237/40/4421/24/2733/37/4040/43/47182~184
★39/42/4539/42/4623/26/3036/40/4342/45/49194~196

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%70%45%75%70%315%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath6150★★
Fire Breath+81100★★
Flametongue111200★★
Twin Divinestone161
Accelerates Special trigger (cooldown count-1). Effective against dragon foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat, and also, if unit's Res > foe's Res, unit makes a guaranteed follow-up attack and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≥ 25% at start of combat, unit's Res ≥ foe's Res+5 during combat, and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe (cannot exceed foe's maximum Special cooldown count) and grants Special cooldown count-1 to unit before foe's first attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Iceberg3
Boosts damage by 50% of unit's Res.
200★
Armored Floe3
Boosts Special damage by 40% of unit's Res. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AWarding Stance 1Warding Stance 1
If foe initiates combat, grants Res+2 during combat.
50★
Mirror Stance 1Mirror Stance 1
If foe initiates combat, grants Atk/Res+2 during combat.
120★
Mirror Stance 2Mirror Stance 2
If foe initiates combat, grants Atk/Res+4 during combat.
240★
Mirror Stance 3Mirror Stance 3
If foe initiates combat, grants Atk/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
300★
BNew DivinityNew Divinity
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-5 on foe during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of combat, if unit's HP ≥ 40%, foe cannot make a follow-up attack during combat.
300★
CA R Far Save 1A/R Far Save 1
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Res+1 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
100★
A R Far Save 2A/R Far Save 2
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Res+2 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
200★
A R Far Save 3A/R Far Save 3
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Res+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300★

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