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Status Icon WeaponStatus Icon MoveTiki Dragon Scion Face FC
Tiki: Dragon Scion
Status Icon WeaponStatus Icon MoveTiki Nagas Voice Face FC
Tiki: Naga's Voice
Status Icon WeaponStatus Icon MoveTiki Summering Scion Face FC
Tiki: Summering Scion
Status Icon WeaponStatus Icon MoveTiki Beachside Scion Face FC
Tiki: Beachside Scion
Status Icon WeaponStatus Icon MoveTiki Legendary Dragon Face FC
Tiki: Legendary Dragon
Status Icon WeaponStatus Icon MoveTiki Torpid Dragon Face FC
Tiki: Torpid Dragon
Status Icon WeaponStatus Icon MoveTiki Harmonic Hope Face FC
Tiki: Harmonic Hope
Status Icon WeaponStatus Icon MoveTiki Fated Divinity Face FC
Tiki: Fated Divinity
Status Icon WeaponStatus Icon MoveTiki Bridal Reflections Face FC
Tiki: Bridal Reflections
General Quotes Misc Heroic Ordeal
Tiki
Awakened Blood
Portrait
Tiki Awakened Blood Face
Attack
Tiki Awakened Blood BtlFace
Special
Tiki Awakened Blood BtlFace C
Damage

Tiki Awakened Blood BtlFace D

Art by: necömi
Description Divine Dragon princess, entrusted to slumber by the White Sage, Gotoh, reawakened after the restoration of the Binding Shield. Appears in Fire Emblem: Mystery of the Emblem.
Rarities ★Ascended Ascended
Ascended Traits Ascended Heroes have an Ascended Asset, which boosts one of their stats beyond that Hero's standard asset and flaw. Ascendant Florets can also be used to grant Ascended Assets to non-Ascended Heroes. (See the Ascend Traits menu Help messages to learn more.)
Weapon Type Icon Class Red Breath Red Breath
Move Type Icon Move Infantry Infantry
Voice Actor EN Mela Lee
Voice Actor JP 諸星すみれ(Sumire Morohoshi)
Release Date
Entry Icon MiniUnit Head 1 Shadow Dragon / (New) Mystery
Version 6.11
Internal ID PID_開花チキ (874)
Origin 10001000100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★11/12/134/5/611/12/133/4/53/4/537
★11/12/135/6/712/13/143/4/53/4/539
★12/13/145/6/712/13/144/5/64/5/642
★12/13/146/7/813/14/154/5/64/5/644
★13/14/156/7/813/14/155/6/75/6/747

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/30/3228/31/3432/35/3721/23/2624/27/29145~147
★28/31/3431/34/3735/38/4022/25/2826/29/31156~157
★31/34/3734/37/4037/40/4325/28/3129/32/35171
★32/35/3837/40/4339/42/4626/29/3230/33/37179~180
★35/38/4139/42/4541/44/4829/32/3533/36/40192~193

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%80%70%60%70%335%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath6150★★
Fire Breath+81100★★
Flametongue111200★★
Awoken Breath161
Accelerates Special trigger (cooldown count-1). Effective against dragons. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and also, if foe's attack can trigger their Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Iceberg3
Boosts damage by 50% of unit's Res.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
ASpd Res Finish 1Spd/Res Finish 1
If unit is within 3 spaces of an ally, grants Spd/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.)
60★
Spd Res Finish 2Spd/Res Finish 2
If unit is within 3 spaces of an ally, grants Spd/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.)
120★
Spd Res Finish 3Spd/Res Finish 3
If unit is within 3 spaces of an ally, grants Spd/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.)
240★
Spd Res Finish 4Spd/Res Finish 4
If unit is within 3 spaces of an ally, grants Spd/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
300★
BSpd Res Bulwark 1Spd/Res Bulwark 1
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Res-2 on foe during combat. Restores 3 HP to unit after combat.
60★
Spd Res Bulwark 2Spd/Res Bulwark 2
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Res-3 on foe during combat. Restores 5 HP to unit after combat.
120★
Spd Res Bulwark 3Spd/Res Bulwark 3
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Res-4 on foe during combat. Restores 7 HP to unit after combat.
240★
CAll TogetherAll Together!
Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = number of allies within 2 spaces of unit × 40; max 80%), grants unit Atk/Spd/Def/Res+4 during combat, and reduces damage from foe's first attack by X% (X = number of allies within 2 spaces of unit × 20; max 40%).
300★

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