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General | Quotes | Misc | Heroic Ordeal |
Tiki Awakened Blood | |
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Art by: necömi | |
Description | Divine Dragon princess, entrusted to slumber by the White Sage, Gotoh, reawakened after the restoration of the Binding Shield. Appears in Fire Emblem: Mystery of the Emblem. |
Rarities | 5 — Ascended |
Ascended Traits | Ascended Heroes have an Ascended Asset, which boosts one of their stats beyond that Hero's standard asset and flaw. Ascendant Florets can also be used to grant Ascended Assets to non-Ascended Heroes. (See the Ascend Traits menu Help messages to learn more.) |
Weapon Type | Red Breath |
Move Type | Infantry |
Voice Actor EN | Mela Lee |
Voice Actor JP | 諸星すみれ(Sumire Morohoshi) |
Release Date | |
Entry | Shadow Dragon / (New) Mystery |
Version | 6.11 |
Internal ID | PID_開花チキ (874)
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Origin | 10001000100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 11/12/13 | 4/5/6 | 11/12/13 | 3/4/5 | 3/4/5 | 37 |
2 | 11/12/13 | 5/6/7 | 12/13/14 | 3/4/5 | 3/4/5 | 39 |
3 | 12/13/14 | 5/6/7 | 12/13/14 | 4/5/6 | 4/5/6 | 42 |
4 | 12/13/14 | 6/7/8 | 13/14/15 | 4/5/6 | 4/5/6 | 44 |
5 | 13/14/15 | 6/7/8 | 13/14/15 | 5/6/7 | 5/6/7 | 47 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/30/32 | 28/31/34 | 32/35/37 | 21/23/26 | 24/27/29 | 145~147 |
2 | 28/31/34 | 31/34/37 | 35/38/40 | 22/25/28 | 26/29/31 | 156~157 |
3 | 31/34/37 | 34/37/40 | 37/40/43 | 25/28/31 | 29/32/35 | 171 |
4 | 32/35/38 | 37/40/43 | 39/42/46 | 26/29/32 | 30/33/37 | 179~180 |
5 | 35/38/41 | 39/42/45 | 41/44/48 | 29/32/35 | 33/36/40 | 192~193 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 80% | 70% | 60% | 70% | 335% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Fire Breath | 6 | 1 | — | 50 | 1 | 1 |
Fire Breath+ | 8 | 1 | — | 100 | 2 | 2 |
Flametongue | 11 | 1 | — | 200 | 4 | 3 |
Awoken Breath | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against dragons. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and also, if foe's attack can trigger their Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Iceberg | 3 | Boosts damage by 50% of unit's Res. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Spd/Res Finish 1 | If unit is within 3 spaces of an ally, grants Spd/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 60 | 2 | |
Spd/Res Finish 2 | If unit is within 3 spaces of an ally, grants Spd/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 120 | 3 | ||
Spd/Res Finish 3 | If unit is within 3 spaces of an ally, grants Spd/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 240 | 4 | ||
Spd/Res Finish 4 | If unit is within 3 spaces of an ally, grants Spd/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | 5 | ||
B | Spd/Res Bulwark 1 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Res-2 on foe during combat. Restores 3 HP to unit after combat. | 60 | 1 | |
Spd/Res Bulwark 2 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Res-3 on foe during combat. Restores 5 HP to unit after combat. | 120 | 2 | ||
Spd/Res Bulwark 3 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Res-4 on foe during combat. Restores 7 HP to unit after combat. | 240 | 4 | ||
C | All Together! | Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (X = number of allies within 2 spaces of unit × 40; max 80%), grants unit Atk/Spd/Def/Res+4 during combat, and reduces damage from foe's first attack by X% (X = number of allies within 2 spaces of unit × 20; max 40%). | 300 | 5 |