Tiger Spirit | |
---|---|
Weapon type | ![]() |
Might | 14 |
Range | 2 |
Required | Rexcalibur |
SP | 400 |
Exclusive? | Yes |
String ID | SID_虎神・寅
|
Numeric ID | 2661
|
Description | Grants Res+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 to unit during combat, and also, after combat, if unit attacked, inflicts【Panic】on target and foes within 2 spaces of target. 【Panic】 Converts bonuses on target into penalties through its next action. |
Notes[]
- The stat increase that can be applied by Tiger Spirit is considered a combat boost.
- Tiger Spirit applies the
Panic status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the status effect for their first action.
Panic does not convert
bonuses into
penalties, it changes the value of existing
bonuses from positive to negative.
- If the affected unit does not have
bonuses or the affected unit has
Null Panic,
Panic has no effect, but can still be used to trigger skills that require a 【Penalty】 such as
Atk/Spd Catch 4 and
Cursed Lance.
List of owners[]
Unit | Skill chain | |||
---|---|---|---|---|
Wind 3 ![]() | Elwind 3 ![]() | Rexcalibur 3 ![]() | Tiger Spirit 5 ![]() |
In other languages[]
Language | Name |
---|---|
Japanese | 虎神・寅 |
German | Tigergeist |
Spanish (Europe) | Espíritu tigre |
Spanish (Latin America) | Espíritu tigre |
French | Esprit tigre |
Italian | Spirito tigre |
Traditional Chinese (Taiwan) | 虎神・寅 |
Portuguese | Espírito de tigre |