General | Quotes | Misc | Heroic Ordeal |
Tibarn Lord of the Air | |
---|---|
Art by: Suekane Kumiko (スエカネクミコ) | |
Description | King of Phoenicis, the nation of the hawk laguz. Leads his people by dint of his overwhelming fighting ability and charisma. Appears in Fire Emblem: Radiant Dawn. |
Rarities | 4 SR |
Weapon Type | Red Beast |
Move Type | Flying |
Voice Actor EN | Joe J. Thomas |
Voice Actor JP | 鈴木達央(Tatsuhisa Suzuki) |
Release Date | |
Addition Date | |
Entry | Radiant Dawn |
Version | 3.1 |
Internal ID | PID_ティバーン (328)
|
Origin | 90000600100 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 7/8/9 | 4/5/6 | 5/6/7 | 0/1/2 | 37 |
2 | 16/17/18 | 8/9/10 | 4/5/6 | 6/7/8 | 0/1/2 | 39 |
3 | 17/18/19 | 8/9/10 | 5/6/7 | 6/7/8 | 1/2/3 | 42 |
4 | 17/18/19 | 9/10/11 | 5/6/7 | 7/8/9 | 1/2/3 | 44 |
5 | 18/19/20 | 9/10/11 | 6/7/8 | 7/8/9 | 2/3/4 | 47 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/33/36 | 26/29/32 | 20/23/25 | 23/25/28 | 9/12/15 | 121~123 |
2 | 31/34/37 | 29/32/35 | 21/24/27 | 25/28/31 | 10/13/16 | 131 |
3 | 34/37/40 | 31/34/37 | 24/27/30 | 27/30/33 | 12/15/18 | 143 |
4 | 35/38/41 | 33/36/39 | 25/28/31 | 29/32/35 | 13/16/19 | 150 |
5 | 37/41/44 | 35/38/41 | 28/31/34 | 31/34/37 | 15/18/21 | 161~162 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 65% | 55% | 60% | 35% | 265% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Hatchling (Flier) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 50 | 1 | 1 |
Fledgling (Flier) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 100 | 3 | 2 |
Adult (Flier) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 200 | 4 | 3 |
Hawk King Claw | 14 | 1 | Grants Atk+3. If foe's HP = 100% and if unit initiates combat, unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. | 400 | 5 | 5 |
Hawk King Claw can be upgraded in the Weapon Refinery.
When upgraded, the description of Hawk King Claw becomes "Grants Atk+3. If unit is transformed or foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.".
Hawk King Claw can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4 | 3 |
Draconic Aura | 3 | Boosts damage by 30% of unit's Atk. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Death Blow 1 | If unit initiates combat, grants Atk+2 during combat. | 50 | 2 | |
Sturdy Blow 1 | If unit initiates combat, grants Atk/Def+2 during combat. | 120 | 3 | ||
Sturdy Blow 2 | If unit initiates combat, grants Atk/Def+4 during combat. | 240 | 4 | ||
Sturdy Impact | If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. | 300 | 5 | ||
B | Chill Atk 1 | At start of turn, inflicts Atk-3 on foe on the enemy team with the highest Atk through its next action. | 60 | 3 | |
Chill Atk 2 | At start of turn, inflicts Atk-5 on foe on the enemy team with the highest Atk through its next action. | 120 | 4 | ||
Chill Atk 3 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. | 240 | 5 | ||
C | Even Atk Wave 1 | At start of even-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 60 | 1 | |
Even Atk Wave 2 | At start of even-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 120 | 2 | ||
Even Atk Wave 3 | At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 240 | 4 |