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Status Icon WeaponStatus Icon MoveTibarn Shipless Pirate Face FC
Tibarn: Shipless Pirate
General Quotes Misc Heroic Ordeal
Tibarn
Lord of the Air
Portrait
Tibarn Lord of the Air Face
Attack
Tibarn Lord of the Air BtlFace
Special
Tibarn Lord of the Air BtlFace C
Damage

Tibarn Lord of the Air BtlFace D

Art by: Suekane Kumiko (スエカネクミコ)
Description King of Phoenicis, the nation of the hawk laguz. Leads his people by dint of his overwhelming fighting ability and charisma. Appears in Fire Emblem: Radiant Dawn.
Rarities ★ SR
Weapon Type Icon Class Red Beast Red Beast
Move Type Icon Move Flying Flying
Voice Actor EN Joe J. Thomas
Voice Actor JP 鈴木達央(Tatsuhisa Suzuki)
Release Date
Addition Date
Entry Icon MiniUnit Head 9 Radiant Dawn
Version 3.1
Internal ID PID_ティバーン (328)
Origin 90000600100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/187/8/94/5/65/6/70/1/237
★16/17/188/9/104/5/66/7/80/1/239
★17/18/198/9/105/6/76/7/81/2/342
★17/18/199/10/115/6/77/8/91/2/344
★18/19/209/10/116/7/87/8/92/3/447

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3626/29/3220/23/2523/25/289/12/15121~123
★31/34/3729/32/3521/24/2725/28/3110/13/16131
★34/37/4031/34/3724/27/3027/30/3312/15/18143
★35/38/4133/36/3925/28/3129/32/3513/16/19150
★37/41/4435/38/4128/31/3431/34/3715/18/21161~162

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%65%55%60%35%265%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Hatchling (Flier)41
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
50★★
Fledgling (Flier)61
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
100★★
Adult (Flier)91
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
200★★
Hawk King Claw141
Grants Atk+3. If foe's HP = 100% and if unit initiates combat, unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
400★★

Hawk King Claw can be upgraded in the Weapon Refinery.
When upgraded, the description of Hawk King Claw becomes "Grants Atk+3. If unit is transformed or foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.".
Hawk King Claw can be upgraded with the additional effect Hawk King Claw W "At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
100★★
Draconic Aura3
Boosts damage by 30% of unit's Atk.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
ADeath Blow 1Death Blow 1
If unit initiates combat, grants Atk+2 during combat.
50★
Sturdy Blow 1Sturdy Blow 1
If unit initiates combat, grants Atk/Def+2 during combat.
120★
Sturdy Blow 2Sturdy Blow 2
If unit initiates combat, grants Atk/Def+4 during combat.
240★
Sturdy ImpactSturdy Impact
If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack.
300★
BChill Atk 1Chill Atk 1
At start of turn, inflicts Atk-3 on foe on the enemy team with the highest Atk through its next action.
60★
Chill Atk 2Chill Atk 2
At start of turn, inflicts Atk-5 on foe on the enemy team with the highest Atk through its next action.
120★
Chill Atk 3Chill Atk 3
At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.
240★
CEven Atk Wave 1Even Atk Wave 1
At start of even-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
60★
Even Atk Wave 2Even Atk Wave 2
At start of even-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
120★
Even Atk Wave 3Even Atk Wave 3
At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240★

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