Fire Emblem Heroes Wiki
Thief's Honesty
Wep dg086
Weapon type Red Dagger Blue Dagger Green Dagger Colorless Dagger
Might 14
Range 2
Effectiveness
Required
SP 400
Exclusive? Yes
String IDSID_辺境の盗賊の暗器
Numeric ID4173
Description
【Switch】
Effective against cavalry foes.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and disables unit's and foe's skills that change attack priority during combat.

Effect:【Dagger 7】
Effective against cavalry foes.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and disables unit's and foe's skills that change attack priority during combat.

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

Effects[]

EffectsTargetsConditions
Weapon Base weapon
Status effects
Penalties Def/Res-7Foe Target & Foes Foes
within 2 spaces
of Foe Target
After combat if
Unit Unit attacked
Combat effects
Effectiveness  Cavalry effective damageUnit Unit
Temporary buffs Atk/Spd/Def/Res+4Unit Unit's HP ≥ 25%
at start of combat
Damage Boost Boosts damage by X%
X = 20% of Unit Unit's Spd
Damage Reduction Reduces damage by 30%
from Foe Foe's first attack
(including second attacks)
Hardy Bearing Neutralizes priority
changing effects
Unit Unit
& Foe Foe
Thiefs Honesty W Skill refine effects
Map effects
Heal Recover 7 HPUnit UnitAfter combat on
Player Phase or
an Ally Ally is
within 2 spaces
Combat effects
Temporary buffs Atk/Spd/Def/Res+4Unit UnitPlayer Phase or
an Ally Ally is
within 2 spaces
Temporary buffs Atk/Spd/Def/Res+X
X =  Bonuses on
each of Foe Foe's stats
Temporary debuffs Atk/Spd/Def/Res-X
X =  Bonuses on
each of Foe Foe's stats
Foe Foe
Special Cooldown Charge +1 Special cooldown charge +1Unit Unit

Notes[]

Upgrades[]

Thief's Honesty can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
Icon Stats Description
【Switch】
Cost
Effective against cavalry foes.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and disables unit's and foe's skills that change attack priority during combat.

Effect:【Dagger 7】
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, grants Atk/Spd/Def/Res+X to unit, inflicts Atk/Spd/Def/Res-X on foe (X = current bonus on each of foe's stats; calculates each stat bonus and penalty independently), grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.
Effective against cavalry foes.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and disables unit's and foe's skills that change attack priority during combat.

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, grants Atk/Spd/Def/Res+X to unit, inflicts Atk/Spd/Def/Res-X on foe (X = current bonus on each of foe's stats; calculates each stat bonus and penalty independently), grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.
400 SP,
 500,
 200
+2 HP,
+1 Mt
Effective against cavalry foes.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and disables unit's and foe's skills that change attack priority during combat.

Effect:【Dagger 7】
Effective against cavalry foes.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and disables unit's and foe's skills that change attack priority during combat.

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400 SP,
 500,
 200
+2 HP,
+2 Spd
Effective against cavalry foes.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and disables unit's and foe's skills that change attack priority during combat.

Effect:【Dagger 7】
Effective against cavalry foes.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and disables unit's and foe's skills that change attack priority during combat.

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400 SP,
 500,
 200
+2 HP,
+3 Def
Effective against cavalry foes.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and disables unit's and foe's skills that change attack priority during combat.

Effect:【Dagger 7】
Effective against cavalry foes.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and disables unit's and foe's skills that change attack priority during combat.

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400 SP,
 500,
 200
+2 HP,
+3 Res
Effective against cavalry foes.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and disables unit's and foe's skills that change attack priority during combat.

Effect:【Dagger 7】
Effective against cavalry foes.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and disables unit's and foe's skills that change attack priority during combat.

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400 SP,
 500,
 200

Notes[]

  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • The stat reduction that can be applied during combat by Thiefs Honesty W Thief's Honesty is considered a temporary debuff.
    • The stat decreasing effect of Thiefs Honesty W Thief's Honesty will activate if the foe receives  Bonuses.
    • The stat decreasing effect will not be negated nor reduced if the foe receives  Penalties.
    • The stat decreasing effect will be negated if the foe is affected by  Panic (and not affected by  Null Panic), or the foe has their  Bonuses removed by a source of Bonus effect neutralization.
  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both  Guard and  Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Tempo Echo Tempo Echo and Icon Class Green Axe Arcane Þrima will neutralize effects that grant "Special cooldown charge +X" to the foe.
  • The healing effect is triggered regardless of whether Thiefs Honesty W Thief's Honesty's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Thiefs Honesty W Thief's Honesty's healing effect will still trigger.
  • Thiefs Honesty W Thief's Honesty's user needs to survive the combat for the healing effect to trigger.
  • Thiefs Honesty W Thief's Honesty's healing effect stacks with skills such as Fury 4 Fury 4, that deal out of combat damage to their owner after combat.
  • Thiefs Honesty W Thief's Honesty's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 Fatal Smoke 4 or Icon Class Colorless Staff Incurable+, or the user has been inflicted with  Deep Wounds.

List of owners[]

UnitSkill chain
Julian Tender Thief Face FC
Thief's Honesty
★

In other languages[]

Language Name
Japanese 辺境の盗賊の暗器
German Diebesehre
Spanish (Europe) Daga convertida
Spanish (Latin America) Daga convertida
French Voleur honnête
Italian Pugnale onesto
Traditional Chinese (Taiwan) 邊境盜賊暗器
Portuguese Lisura do ladrão

See also[]