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Status Icon WeaponStatus Icon MoveSonya Dazzling Rabbits Face FC
Sonya: Dazzling Rabbits
Status Icon WeaponStatus Icon MoveTharja Dark Shadow Face FC
Tharja: Dark Shadow
Status Icon WeaponStatus Icon MoveTharja Normal Girl Face FC
Tharja: "Normal Girl"
Status Icon WeaponStatus Icon MoveTharja Obsessive Bride Face FC
Tharja: Obsessive Bride
Status Icon WeaponStatus Icon MoveTharja Florid Charmer Face FC
Tharja: Florid Charmer
Status Icon WeaponStatus Icon MoveTharja Beach Dark Mage Face FC
Tharja: Beach Dark Mage
General Quotes Misc Heroic Ordeal
Tharja
Shadow Ninja
Portrait
Tharja Shadow Ninja Face
Attack
Tharja Shadow Ninja BtlFace
Special
Tharja Shadow Ninja BtlFace C
Damage

Tharja Shadow Ninja BtlFace D

Art by: Alan Smithee (阿藍澄史) / INTELLIGENT SYSTEMS
Description This dark mage of Plegia brings her gloom and jealousy to the ninja festival, never letting Robin too far out of her sight. Appears in Fire Emblem Awakening.
Rarities ★ Focus — Special
Weapon Type Icon Class Red Tome Red Tome
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Stephanie Sheh
Voice Actor JP Yuuki Takada (高田憂希)
Release Date
Addition Date
Entry Icon MiniUnit Head 10 Awakening
Version 8.10
Internal ID PID_忍者サーリャ (1162)
Origin 100000400300

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/184/5/69/10/112/3/43/4/539
★16/17/185/6/710/11/122/3/43/4/541
★17/18/195/6/710/11/123/4/54/5/644
★17/18/196/7/811/12/133/4/54/5/646
★18/19/206/7/811/12/134/5/65/6/749

Level 40 stats

RarityHPAtkSpdDefResTotal
★34/36/3932/35/3733/36/3911/14/1712/15/18135~137
★35/38/4135/38/4136/39/4212/15/1813/16/19146
★38/41/4438/41/4439/42/4514/17/2015/18/21159
★39/42/4541/44/4742/45/4815/18/2116/19/22168
★42/45/4843/46/5044/47/5017/20/2318/21/24179~180

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★60%90%80%35%35%300%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Flux4250★★
Ruin62100★★
Fenrir92200★★
Scroll of Curses92
Accelerates Special trigger (cooldown count-1).
Enables【Canto (Dist.; Max 3)】.

At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Anathema】, and the following status to unit and allies within 2 spaces for 1 turn: "Grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)."

If unit initiates combat, unit attacks twice, and unit can make a follow-up attack before foe can counterattack.

If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd during combat = 6 + 20% of unit's Spd at start of combat.

【Canto (Dist.; Max 3)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position unit moved prior to taking action (max 3).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Anathema】
Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Luna3
Treats foe's Def/Res as if reduced by 50% during combat.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
ADeath Blow 1Death Blow 1
If unit initiates combat, grants Atk+2 during combat.
50★
Swift Sparrow 1Swift Sparrow 1
If unit initiates combat, grants Atk/Spd+2 during combat.
120★
Swift Sparrow 2Swift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during combat.
240★
Sly Swift SparrowSly Swift Sparrow
If unit initiates combat, grants Atk/Spd+8 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of 【Bonus】effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★
BResonance 1Resonance 1
Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).

Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials).
60★
Resonance 2Resonance 2
Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).

Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 4 during combat (max 24%, min 12%; excluding area-of-effect Specials).
120★
Resonance 3Resonance 3
Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).

Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 7 during combat (max 42%, min 21%; excluding area-of-effect Specials).
240★
Resonance 4Resonance 4
Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).

Inflicts Spd/Res-4 on foe during combat.

Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 10 during combat (max 60%, min 30%; excluding area-of-effect Specials).
300★
CRes Smoke 1Res Smoke 1
Inflicts Res-3 on foes within 2 spaces of target through their next actions after combat.
60★
Res Smoke 2Res Smoke 2
Inflicts Res-5 on foes within 2 spaces of target through their next actions after combat.
120★
Res Smoke 3Res Smoke 3
Inflicts Res-7 on foes within 2 spaces of target through their next actions after combat.
240★
Def Res Smoke 3Def/Res Smoke 3
After combat, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, grants Atk+6 to unit and allies within 2 spaces of unit for 1 turn, and grants【Pathfinder】to unit for 1 turn.

【Pathfinder】
When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)
300★

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