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General | Quotes | Misc | Heroic Ordeal |
Tharja Shadow Ninja | |
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Art by: Alan Smithee (阿藍澄史) / INTELLIGENT SYSTEMS | |
Description | This dark mage of Plegia brings her gloom and jealousy to the ninja festival, never letting Robin too far out of her sight. Appears in Fire Emblem Awakening. |
Rarities | 5 Focus — Special |
Weapon Type | Red Tome |
Move Type | Cavalry |
Voice Actor EN | Stephanie Sheh |
Voice Actor JP | Yuuki Takada (高田憂希) |
Release Date | |
Addition Date | |
Entry | Awakening |
Version | 8.10 |
Internal ID | PID_忍者サーリャ (1162)
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Origin | 100000400300 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 4/5/6 | 9/10/11 | 2/3/4 | 3/4/5 | 39 |
2 | 16/17/18 | 5/6/7 | 10/11/12 | 2/3/4 | 3/4/5 | 41 |
3 | 17/18/19 | 5/6/7 | 10/11/12 | 3/4/5 | 4/5/6 | 44 |
4 | 17/18/19 | 6/7/8 | 11/12/13 | 3/4/5 | 4/5/6 | 46 |
5 | 18/19/20 | 6/7/8 | 11/12/13 | 4/5/6 | 5/6/7 | 49 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 34/36/39 | 32/35/37 | 33/36/39 | 11/14/17 | 12/15/18 | 135~137 |
2 | 35/38/41 | 35/38/41 | 36/39/42 | 12/15/18 | 13/16/19 | 146 |
3 | 38/41/44 | 38/41/44 | 39/42/45 | 14/17/20 | 15/18/21 | 159 |
4 | 39/42/45 | 41/44/47 | 42/45/48 | 15/18/21 | 16/19/22 | 168 |
5 | 42/45/48 | 43/46/50 | 44/47/50 | 17/20/23 | 18/21/24 | 179~180 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 60% | 90% | 80% | 35% | 35% | 300% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Flux | 4 | 2 | — | 50 | 1 | 1 |
Ruin | 6 | 2 | — | 100 | 2 | 2 |
Fenrir | 9 | 2 | — | 200 | 4 | 3 |
Scroll of Curses | 9 | 2 | Accelerates Special trigger (cooldown count-1). Enables【Canto (Dist.; Max 3)】. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Anathema】, and the following status to unit and allies within 2 spaces for 1 turn: "Grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)." If unit initiates combat, unit attacks twice, and unit can make a follow-up attack before foe can counterattack. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd during combat = 6 + 20% of unit's Spd at start of combat. 【Canto (Dist.; Max 3)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position unit moved prior to taking action (max 3). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Anathema】 Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Luna | 3 | Treats foe's Def/Res as if reduced by 50% during combat. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Death Blow 1 | If unit initiates combat, grants Atk+2 during combat. | 50 | 2 | |
Swift Sparrow 1 | If unit initiates combat, grants Atk/Spd+2 during combat. | 120 | 3 | ||
Swift Sparrow 2 | If unit initiates combat, grants Atk/Spd+4 during combat. | 240 | 4 | ||
Sly Swift Sparrow | If unit initiates combat, grants Atk/Spd+8 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of 【Bonus】effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 | ||
B | Resonance 1 | Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1). Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials). | 60 | 2 | |
Resonance 2 | Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1). Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 4 during combat (max 24%, min 12%; excluding area-of-effect Specials). | 120 | 3 | ||
Resonance 3 | Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1). Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 7 during combat (max 42%, min 21%; excluding area-of-effect Specials). | 240 | 4 | ||
Resonance 4 | Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1). Inflicts Spd/Res-4 on foe during combat. Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 10 during combat (max 60%, min 30%; excluding area-of-effect Specials). | 300 | 5 | ||
C | Res Smoke 1 | Inflicts Res-3 on foes within 2 spaces of target through their next actions after combat. | 60 | 2 | |
Res Smoke 2 | Inflicts Res-5 on foes within 2 spaces of target through their next actions after combat. | 120 | 3 | ||
Res Smoke 3 | Inflicts Res-7 on foes within 2 spaces of target through their next actions after combat. | 240 | 4 | ||
Def/Res Smoke 3 | After combat, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, grants Atk+6 to unit and allies within 2 spaces of unit for 1 turn, and grants【Pathfinder】to unit for 1 turn. 【Pathfinder】 When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.) | 300 | 5 |