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General | Quotes | Misc | Heroic Ordeal |
Tharja Gloomy Mage | |
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Art by: Mai Okuma (大熊まい) | |
Description | A dark mage who spends her days researching strange charms. Her usual gloominess is contrary to her secret passion. Appears in Fire Emblem Awakening. |
Rarities | 5 Attuned | Focus —
Pre-Inheritance | In contrast with standard inheritance, Attuned Skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Attuned Hero summoned. (See the Inherit Skills menu Help messages to learn more.) |
Weapon Type | Green Tome |
Move Type | Flying |
Voice Actor EN | Yuuki Takada (高田憂希) English voice lines will be implemented into the game at a later date.
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Voice Actor JP | Yuuki Takada (高田憂希) |
Release Date | |
Addition Date | |
Entry | Awakening |
Version | 9.5 |
Internal ID | PID_響心サーリャ (1248)
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Origin | 100000400300 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 10/11/12 | 8/9/10 | 5/6/7 | 0/1/2 | 13/14/15 | 41 |
2 | 10/11/12 | 9/10/11 | 5/6/7 | 0/1/2 | 14/15/16 | 43 |
3 | 11/12/13 | 9/10/11 | 6/7/8 | 1/2/3 | 14/15/16 | 46 |
4 | 11/12/13 | 10/11/12 | 6/7/8 | 1/2/3 | 15/16/17 | 48 |
5 | 12/13/14 | 10/11/12 | 7/8/9 | 2/3/4 | 15/16/17 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 24/27/30 | 31/33/36 | 33/36/38 | 8/10/13 | 31/33/36 | 138~140 |
2 | 25/28/31 | 34/36/39 | 35/38/41 | 8/11/14 | 33/36/39 | 149~150 |
3 | 28/31/34 | 36/39/42 | 39/42/45 | 10/13/16 | 35/38/41 | 163 |
4 | 29/32/35 | 38/42/45 | 41/44/47 | 11/14/17 | 37/40/43 | 171~172 |
5 | 31/35/38 | 40/44/47 | 44/47/51 | 12/16/19 | 39/42/45 | 183~185 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 75% | 90% | 30% | 60% | 305% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Wind | 4 | 2 | — | 50 | 1 | 1 |
Elwind | 6 | 2 | — | 100 | 2 | 2 |
Rexcalibur | 9 | 2 | — | 200 | 4 | 3 |
Kindred Tome | 14 | 2 | Accelerates Special trigger (cooldown count-1). For allies on the map with【Anathema】active and allies within 3 spaces of unit, grants Atk/Spd+5, neutralizes penalties to Atk/Spd, and ally deals +7 damage during combat (excluding area-of-effect Specials). If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes penalties to unit's Atk/Spd, unit deals +X × 5 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 3 (excluding area-of-effect Specials; X = number of【Bonus】effects active on unit, excluding stat bonuses + number of 【Penalty】effects active on foe, excluding stat penalties; max 5), neutralizes effects that guarantee foe's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. 【Anathema】 Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 | 5 | 5 |
Assists[]
This unit owns no Assist skills.
Specials[]
Name | Cooldown | Description | SP | Default | Unlock |
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Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Glacies | 4 | Boosts damage by 80% of unit's Res. | 200 | — | 4 |
Ice Wall | 4 | Boosts damage by 70% of unit's Res when Special triggers. If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, and also, if unit's Res ≥ foe's Res-10, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 500 | — | 5 |
Passives[]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Already Dead | Grants Atk/Spd/Def/Res+9. At start of player phase or enemy phase, if unit is within 3 spaces of an ally, grants【Anathema】and【Charge】to unit and allies within 3 spaces of unit for 1 turn. If unit initiates combat or is within 3 spaces of an ally, grants Special cooldown count-X to unit before unit's first attack, reduces damage from attacks by X × 20% (excluding area-of-effect Specials), and reduces damage from attacks by an additional X × 3 during combat (excluding area-of-effect Specials), and also, if X ≥ 2, foe cannot trigger Specials during combat (excluding area-of-effect Specials; X = number of allies on the map with【Anathema】 active, excluding unit; max 3). 【Anathema】 Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) | 300 | 5 |
B | ![]() | Sabotage Spd 1 | At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-3 on that foe through its next action. | 60 | 2 |
![]() | Sabotage Spd 2 | At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-5 on that foe through its next action. | 120 | 3 | |
![]() | Sabotage Spd 3 | At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-7 on that foe through its next action. | 240 | 4 | |
![]() | Spd/Res Havoc | At start of player phase or enemy phase, inflicts Spd/Res-7,【Sabotage】, and【Schism】on foes with Res < unit's Res that are within 2 spaces of another foe through their next actions. After start-of-turn skills trigger on unit's player phase, if the number of foes with the 【Sabotage】effect active on the map ≥ 2, grants 【Canto (1)】to unit for 1 turn. Inflicts Spd/Res-4 on foe and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials). 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Schism】 Neutralizes Triangle Attack, Dual Strike, and Pathfinder effects active on unit through unit's next action. Unit is excluded from ally Triangle Attack and Dual Strike effects calculated using numbers of allies. When this status (Schism) is neutralized, Triangle Attack, Dual Strike, and Pathfinder effects are also neutralized. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Once per turn. Only highest value applied. Does not stack.) | 300 | 5 | |
C | ![]() | Savage Blow 1 | If unit initiates combat, deals 3 damage to foes within 2 spaces of target after combat. | 50 | 2 |
![]() | Savage Blow 2 | If unit initiates combat, deals 5 damage to foes within 2 spaces of target after combat. | 100 | 3 | |
![]() | Savage Blow 3 | If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat. | 200 | 4 | |
![]() | Deadly Miasma | If unit initiates combat, inflicts Atk/Spd/Def/Res-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and after combat, deals 7 damage to target and foes within 2 spaces of target and applies【Divine Vein (Haze)】on target's space and on each space within 2 spaces of target's space for 1 turn. 【Divine Vein (Haze)】 Applies the following effects on space: Inflicts Atk/Spd/Def/Res-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) | 300 | 5 | |
X | ![]() | Crux Echo | Inflicts Atk/Spd/Def/Res-3 on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. | — | 5 |