Thani | |
---|---|
Weapon type | |
Might | 14 |
Range | 2 |
Effectiveness | |
Required | Shine |
SP | 400 |
Exclusive? | Yes |
String ID | SID_セイニー
|
SE | |
Description | Effective against armored and cavalry foes. Grants Res+3. If armored or cavalry foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30%. |
Notes[ | ]
- When battling an Armored unit, damage is boosted by 50%.
- Dragonhide, Svalinn Shield, Dew Dragonstone, Maltet, Opposing Stones, and the Neutralize Effective Against Armored status effect will neutralize the attack increase against Armored units.
- When battling a Cavalry unit, damage is boosted by 50%.
- Grani's Shield will neutralize the attack increase against Cavalry units.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- The damage reduction is only applied against ranged Armored or Cavalry foes.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
— | Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat. At start of combat, if units HP ≥ 50%, grants Atk/Res+5 during combat and unit makes a guaranteed follow-up attack. |
400 SP, 500, 200 | |
+2 HP, +1 Mt | Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat. | 400 SP, 500, 200 | |
+2 HP, +2 Spd | Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat. | 400 SP, 500, 200 | |
+2 HP, +3 Def | Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat. | 400 SP, 500, 200 | |
+2 HP, +3 Res | Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat. | 400 SP, 500, 200 |
Notes[ | ]
- The stat increase that can be applied by Thani is considered a temporary buff.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Thani.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Light 5 | Ellight 5 | Shine 5 | Thani 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | セイニー |
German | Thani |
Spanish (Europe) | Thani |
Spanish (Latin America) | Thani |
French | Thani |
Italian | Thani |
Traditional Chinese (Taiwan) | 賽尼 |
Portuguese | Thani |