| Thani | |
|---|---|
| Weapon type | |
| Might | 14 |
| Range | 2 |
| Effectiveness | |
| Required | Shine |
| SP | 400 |
| Exclusive? | Yes |
| String ID | SID_セイニー |
| SE | |
| Description | Effective against armored and cavalry foes. Grants Res+3. If armored or cavalry foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30%. |
Notes[]
- When battling an Armored unit, damage is boosted by 50%.
- Sources of Armored effectiveness neutralization:
- When battling a Cavalry unit, damage is boosted by 50%.
- Grani's Shield and Fire Emblem will neutralize the damage boost against Cavalry units.
- The non-Special "reduces damage by X%" effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Umbra Burst weapons will always deal a minimum of 1 damage even if the foe is equipped with Invincible Sister, Vengeful God, Invincibility Seals, or damage reduction effects.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- The damage reduction is only applied against ranged Armored or Cavalry foes.
Upgrades[]
Thani can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
For a list of other upgradable weapons, see list of upgradable weapons.
| Icon | Stats | Description | Cost |
|---|---|---|---|
| — | Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat. At start of combat, if units HP ≥ 50%, grants Atk/Res+5 during combat and unit makes a guaranteed follow-up attack. | 400 SP, 500, 200 | |
| +2 HP, +1 Mt | Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat. | 400 SP, 500, 200 | |
| +2 HP, +2 Spd | Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat. | 400 SP, 500, 200 | |
| +2 HP, +3 Def | Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat. | 400 SP, 500, 200 | |
| +2 HP, +3 Res | Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat. | 400 SP, 500, 200 |
Notes[]
- The stat boost that can be applied during combat by Thani is considered a temporary buff.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Thani.
List of owners[]
| Unit | Skill chain | |||
|---|---|---|---|---|
| Light 5 | Ellight 5 | Shine 5 | Thani 5 | |
In other languages[]
| Language | Name |
|---|---|
| Japanese | セイニー |
| German | Thani |
| Spanish (Europe) | Thani |
| Spanish (Latin America) | Thani |
| French | Thani |
| Italian | Thani |
| Traditional Chinese (Taiwan) | 賽尼 |
| Portuguese | Thani |




