Thökk | |
---|---|
Weapon type | |
Might | 14 |
Range | 2 |
Required | Assault |
SP | 400 |
Exclusive? | Yes |
String ID | SID_セック
|
Description | Calculates damage from staff like other weapons. At start of turn, if foe's HP ≤ unit's HP-3 and foe is in cardinal direction and uses bow, dagger, magic, or staff, foe cannot move more than 1 space through its action. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Status effects | ||
Gravity | Range = 2 Foes within cardinal directions | At start of turn if Unit's HP ≥ Foe's HP+3 |
Combat effects | ||
Calculates Staff damage like other weapons | Unit | — |
Refined weapon | ||
Status effects | ||
Atk-7 | Range = 1 Foes within cardinal directions | At start of turn if Unit's HP > Foe's HP |
Stall | ||
Res-7 | Range = 2 Foes within cardinal directions | |
Gravity | ||
Combat effects | ||
Calculates Staff damage like other weapons | Unit | — |
Skill refine effects | ||
Status effects | ||
Guard | Foes with the lowest Spd & Foes adjacent to those Foes | At start of turn |
Combat effects | ||
Atk/Spd+4 | Unit | Unit's HP ≥ 25% at start of combat |
Notes[ | ]
- Thökk has the same effect as Wrathful Staff 3.
- Thökk allows the unit to deal staff damage like other weapons instead of halving damage after defenses are calculated, rounded down.
- A foe with Mystic Boost 4, Splashy Bucket, or Splashy Bucket+ will disable this effect.
- For more information, see Damage calculation.
- Cardinal directions refers to spaces directly north, south, east, or west of the user. Distance does not factor.
- Thökk applies the Gravity status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Gravity for their first action.
- Gravity has priority over Mobility increased and Gallop.
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
— | Calculates damage from staff like other weapons. At start of turn, inflicts Atk-7 and【Stall】on sword, lance, axe, dragonstone, and beast foes with HP < unit's HP in cardinal directions through their next actions. At start of turn, inflicts Res-7 and【Gravity】 on bow, dagger, magic, and staff foes with HP < unit's HP in cardinal directions through their next actions. At start of turn, inflicts【Guard】on foes on the enemy team with the lowest Spd and any foes within 1 space of those foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+4 during combat. |
Calculates damage from staff like other weapons. At start of turn, inflicts Atk-7 and【Stall】on sword, lance, axe, dragonstone, and beast foes with HP < unit's HP in cardinal directions through their next actions. At start of turn, inflicts Res-7 and【Gravity】 on bow, dagger, magic, and staff foes with HP < unit's HP in cardinal directions through their next actions. 【Stall】 If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action. 【Gravity】 Restricts target's movement to 1 space through its next action. At start of turn, inflicts【Guard】on foes on the enemy team with the lowest Spd and any foes within 1 space of those foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+4 during combat. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
400 SP, 500, 200 |
Notes[ | ]
- The stat decrease that can be applied by Refined Thökk is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- Refined Thökk applies the Stall status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Stall for their first action.
- Stall does not convert Mobility increased into Gravity, it restricts the movement of units with Mobility increased to 1 space.
- Fetters of Dromi will neutralize the movement restriction of Stall, but Mobility increased will be removed from it's user.
- Since units inflicted with Stall will still have Mobility increased, skills that require a 【Bonus】 or Mobility increased to trigger such as Atk/Spd Prime 4 or Gainful Bow+ will still trigger.
- If the affected unit does not have Mobility increased, Stall has no effect, but can still be used to trigger skills that require a 【Penalty】 such as Atk/Spd Catch 4 and Gainful Bow+.
- The stat decrease that can be applied by Refined Thökk is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- Unit selection takes place after all Bonuses on allies are removed, and before any new Bonuses or Penalties are applied. All other existing Bonuses and Penalties count towards their respective stats during unit selection.
- Thökk does not compare Spd stats, so 【Phantom】 effects will not work.
- If multiple units are tied for the lowest Spd, each of those units will receive the effect.
- Thökk applies the Guard status effect.
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as Spd/Def Tempo 4 and Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
- The stat increase that can be applied by Thökk is considered a temporary buff.
List of owners[ | ]
Unit | Skill chain | |
---|---|---|
Assault 5 | Thökk 5 |
Gallery[ | ]
Trivia[ | ]
- In Norse mythology, Þökk was a female giant who refused to cry at Baldr's funeral, thus preventing his revival and dooming him to Helheim. Afterwards, the mourners reasoned that Thökk was actually Loki in disguise.
- Prior to October 26th, 2018, Thökk's description was inconsistent with its in-game effect.
In other languages[ | ]
Language | Name |
---|---|
Japanese | セック |
German | Thökk |
Spanish (Europe) | Thökk |
Spanish (Latin America) | Thökk |
French | Thökk |
Italian | Thökk |
Traditional Chinese (Taiwan) | 索克 |
Portuguese | Thökk |