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Status Icon WeaponStatus Icon MoveThorr Sun-Kissed Gods Face FC
Thórr: Sun-Kissed Gods
General Quotes Misc Heroic Ordeal
Thórr
War God
Portrait
Thorr War God Face
Attack
Thorr War God BtlFace
Special
Thorr War God BtlFace C
Damage

Thorr War God BtlFace D

Art by: Maeshima Shigeki (前嶋重機)
Description The god of war. Respects humanity's strength, but seeks to test its tenacity and resolve by bringing war to the Kingdom of Askr.
Rarities ★ Focus — Mythic Mythic
Mythic Effect Mythic Effect Astra 02 Astra
Ally Boost HP+5, Def+5
Mythic Effect 2 Raiding Party Bonus
Weapon Type Icon Class Green Axe Axe
Move Type Icon Move Flying Flying
Voice Actor EN Laila Berzins
Voice Actor JP 佐藤利奈(Rina Sato)
Release Date
Addition Date
Entry Icon MiniUnit Head 0 Heroes
Version 5.11
Ally Internal ID PID_トール味方 (737)
Enemy Internal ID EID_トール (78)
Origin 00000400090

Ally stats[ | ]

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/178/9/101/2/38/9/105/6/742
★15/16/179/10/111/2/39/10/115/6/744
★16/17/189/10/112/3/49/10/116/7/847
★16/17/1810/11/122/3/410/11/126/7/849
★17/18/1910/11/123/4/510/11/127/8/952

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3531/33/3610/13/1629/32/3423/25/28134~136
★30/33/3634/36/3911/14/1732/35/3724/27/30144~146
★33/36/3936/39/4213/16/1934/37/4027/30/33158
★34/37/4038/42/4514/17/2036/39/4328/31/34165~167
★36/40/4340/44/4716/19/2238/41/4531/34/37177~179

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%75%35%70%60%290%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Enemy stats[ | ]

Note: These stats were obtained from reading the unit's data in /assets/Common/SRPG/Enemy/. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).

Level 1 Stats

RarityHPAtkSpdDefResTotal
★16929642
★1610210644
★1710310747
★1711311749
★1811411852

Level 40 Stats

RarityHPAtkSpdDefResTotal
★3233133225135
★3336143527145
★3639163730158
★3742173931166
★4044194134178

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%75%35%70%60%290%

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe6150★★
Steel Axe81100★★
Silver Axe111200★★
War-God Mjölnir161
Accelerates Special trigger (cooldown count-1). Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and also, if unit is not adjacent to an ally, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Bonfire3
Boosts damage by 50% of unit's Def.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Def Push 1Atk/Def Push 1
At start of combat, if unit's HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat.
60★
Atk Def Push 2Atk/Def Push 2
At start of combat, if unit's HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat.
120★
Atk Def Push 3Atk/Def Push 3
At start of combat, if unit's HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat.
240★
Atk Def Push 4Atk/Def Push 4
At start of combat, if unit's HP ≥ 25%, grants Atk/Def+7, but if unit attacked, deals 5 damage to unit after combat.
300★
BFlow Guard 1Flow Guard 1
At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
60★
Flow Guard 2Flow Guard 2
At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
120★
Flow Guard 3Flow Guard 3
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
240★
CWorldbreakerWorldbreaker
Grants Special cooldown charge +1 per attack during combat to unit and allies within 2 spaces. (Only highest value applied. Does not stack.)
300★


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