General | Quotes | Misc | Heroic Ordeal |
Thórr War God | |
---|---|
Art by: Maeshima Shigeki (前嶋重機) | |
Description | The god of war. Respects humanity's strength, but seeks to test its tenacity and resolve by bringing war to the Kingdom of Askr. |
Rarities | 5 Focus — Mythic |
Mythic Effect | Astra |
Ally Boost | HP+5, Def+5 |
Mythic Effect 2 | Raiding Party Bonus |
Weapon Type | Axe |
Move Type | Flying |
Voice Actor EN | Laila Berzins |
Voice Actor JP | 佐藤利奈(Rina Sato) |
Release Date | |
Addition Date | |
Entry | Heroes |
Version | 5.11 |
Ally Internal ID | PID_トール味方 (737)
|
Enemy Internal ID | EID_トール (78)
|
Origin | 00000400090 |
Ally stats[ | ]
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 8/9/10 | 1/2/3 | 8/9/10 | 5/6/7 | 42 |
2 | 15/16/17 | 9/10/11 | 1/2/3 | 9/10/11 | 5/6/7 | 44 |
3 | 16/17/18 | 9/10/11 | 2/3/4 | 9/10/11 | 6/7/8 | 47 |
4 | 16/17/18 | 10/11/12 | 2/3/4 | 10/11/12 | 6/7/8 | 49 |
5 | 17/18/19 | 10/11/12 | 3/4/5 | 10/11/12 | 7/8/9 | 52 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 31/33/36 | 10/13/16 | 29/32/34 | 23/25/28 | 134~136 |
2 | 30/33/36 | 34/36/39 | 11/14/17 | 32/35/37 | 24/27/30 | 144~146 |
3 | 33/36/39 | 36/39/42 | 13/16/19 | 34/37/40 | 27/30/33 | 158 |
4 | 34/37/40 | 38/42/45 | 14/17/20 | 36/39/43 | 28/31/34 | 165~167 |
5 | 36/40/43 | 40/44/47 | 16/19/22 | 38/41/45 | 31/34/37 | 177~179 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 75% | 35% | 70% | 60% | 290% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Enemy stats[ | ]
Note: These stats were obtained from reading the unit's data in
/assets/Common/SRPG/Enemy/
. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).Level 1 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16 | 9 | 2 | 9 | 6 | 42 |
2 | 16 | 10 | 2 | 10 | 6 | 44 |
3 | 17 | 10 | 3 | 10 | 7 | 47 |
4 | 17 | 11 | 3 | 11 | 7 | 49 |
5 | 18 | 11 | 4 | 11 | 8 | 52 |
Level 40 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 32 | 33 | 13 | 32 | 25 | 135 |
2 | 33 | 36 | 14 | 35 | 27 | 145 |
3 | 36 | 39 | 16 | 37 | 30 | 158 |
4 | 37 | 42 | 17 | 39 | 31 | 166 |
5 | 40 | 44 | 19 | 41 | 34 | 178 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 75% | 35% | 70% | 60% | 290% |
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
Silver Axe | 11 | 1 | — | 200 | 4 | 3 |
War-God Mjölnir | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against armored foes. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and also, if unit is not adjacent to an ally, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 | 3 |
Bonfire | 3 | Boosts damage by 50% of unit's Def. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Def Push 1 | At start of combat, if unit's HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat. | 60 | 2 | |
Atk/Def Push 2 | At start of combat, if unit's HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat. | 120 | 3 | ||
Atk/Def Push 3 | At start of combat, if unit's HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. | 240 | 4 | ||
Atk/Def Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+7, but if unit attacked, deals 5 damage to unit after combat. | 300 | 5 | ||
B | Flow Guard 1 | At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 60 | 1 | |
Flow Guard 2 | At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 120 | 2 | ||
Flow Guard 3 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 240 | 4 | ||
C | Worldbreaker | Grants Special cooldown charge +1 per attack during combat to unit and allies within 2 spaces. (Only highest value applied. Does not stack.) | 300 | 5 |