General | Quotes | Misc | Heroic Ordeal |
Tethys Dancing Sands | |
---|---|
Art by: Haruno Itsuki (晴乃樹) / Trys Inc. | |
Description | An elegant dancer of Gerik's Mercenaries. She dances to entertain the crowd at the festival of her homeland, Jehanna. Appears in Fire Emblem: The Sacred Stones. |
Rarities | 4 ![]() ![]() |
Weapon Type | ![]() |
Move Type | ![]() |
Voice Actor EN | Jennifer Losi |
Voice Actor JP | Natsuko Kuwatani (桑谷夏子) |
Release Date | |
Entry | ![]() |
Version | 8.10 |
Internal ID | PID_ジャハナテティス (1197)
|
Origin | 70000401200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 ![]() | 12/13/14 | 0/1/2 | 7/8/9 | 1/2/3 | 9/10/11 | 34 |
2 ![]() | 12/13/14 | 0/1/2 | 8/9/10 | 1/2/3 | 10/11/12 | 36 |
3 ![]() | 13/14/15 | 1/2/3 | 8/9/10 | 2/3/4 | 10/11/12 | 39 |
4 ![]() | 13/14/15 | 1/2/3 | 9/10/11 | 2/3/4 | 11/12/13 | 41 |
5 ![]() | 14/15/16 | 2/3/4 | 9/10/11 | 3/4/5 | 11/12/13 | 44 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 ![]() | 26/29/32 | 19/22/25 | 33/36/39 | 12/15/17 | 30/33/35 | 134~135 |
2 ![]() | 27/30/33 | 21/24/27 | 36/39/42 | 13/16/18 | 33/36/38 | 144~145 |
3 ![]() | 30/33/36 | 24/27/30 | 39/42/45 | 15/18/21 | 35/38/41 | 158 |
4 ![]() | 31/34/37 | 25/28/31 | 42/45/48 | 16/19/22 | 37/40/44 | 166~167 |
5 ![]() | 33/37/40 | 28/31/34 | 44/47/50 | 18/21/24 | 39/42/46 | 177~179 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 ![]() | 50% | 65% | 85% | 40% | 70% | 310% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1 ![]() | 1 ![]() |
Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 2 ![]() | 2 ![]() |
Jehanna Dagger | 8 | 2 | If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. Effect:【Dagger 5】 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | 3 ![]() | 3 ![]() |
Jehanna Dagger+ | 12 | 2 | If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. Effect:【Dagger 7】 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | 5 ![]() | 5 ![]() |
Jehanna Dagger+ can be upgraded in the Weapon Refinery.
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Dance | 1 | Grants another action to target ally. (Cannot target an ally with Sing or Dance.) | 150 | 4 ![]() | 3 ![]() |
Specials[ | ]
This unit owns no Special skills.
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
B | ![]() | Blaze Dance 1 | If Sing or Dance is used, grants Atk+2 to target. | 50 | 2 ![]() |
![]() | Firestorm Dance 1 | If Sing or Dance is used, grants Atk/Spd+2 to target. | 120 | 3 ![]() | |
![]() | Firestorm Dance 2 | If Sing or Dance is used, grants Atk/Spd+3 to target. | 240 | 4 ![]() | |
![]() | Firestorm Dance 3 | If Sing or Dance is used, enables【Canto (1)】on unit and grants Atk/Spd+6 and【Desperation】 to target for 1 turn. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Desperation】 Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack." | 300 | 5 ![]() | |
C | ![]() | Guidance 1 | If unit's HP = 100%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. | 60 | 1 ![]() |
![]() | Guidance 2 | If unit's HP ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. | 120 | 2 ![]() | |
![]() | Guidance 3 | Infantry and armored allies within 2 spaces can move to a space adjacent to unit. | 240 | 4 ![]() |