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Terrain refers to the various types of special tiles found in certain maps. Official names for terrain types are bolded.

Regular Terrain[]

Special Terrain[]

  • Defensive terrain, which reduces damage taken by the 30% of the unit's Def or Res.
  • Trenches, which limit cavalry movement to 1 space.
  • Fortresses, which reduces damage taken during combat by the 30% of the unit's Def or Res, restores 10 HP at the start of the unit's turn and allows units occupying it to warp to sigils, fortresses or camps.
  • Camps, which reduces damage taken during combat by the 30% of the unit's Def or Res, restores 10 HP at the start of the unit's turn and allows units occupying it to warp to sigils, fortresses or camps.
  • Sigils, which allows units occupying it to warp to sigils, fortresses or camps.