Fire Emblem Heroes Wiki
Tempest Trials+...Coming Soon!

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Tempest Trials+: Togetherness will soon begin!

You can clear the event maps to raise your score and earn rewards! Also, until , there will be a Log-In Bonus where you can receive Orbs up to 10 times just by logging in daily!

The score required to earn each of the rewards is as follows:

Score Reward
1,000
10,000 Atk Opening 1 Sacred Seal
15,000
20,000 Fury 1 Sacred Seal


Tap More for additional information about this event.

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What Are Tempest Trials+?


This is a special event where you challenge a series of high-difficulty maps. Clear them repeatedly, and you can increase your score. You can get special rewards based on your total score during the event period.

Play by going to Events → Tempest Trials.


How to Play Tempest Trials+

■ Choose Your Difficulty Level

In Tempest Trials, there are several difficulties to select from. Each difficulty not only changes the strength of enemies, but also offers a different number of maps. Select the difficulty level that best suits your allies.

For those who are unsure about which difficulty to choose, there is a function that displays a recommendation.


■ Clear Maps, Earn Points

If you can clear the final map, you will receive a score based on your overall completion.

The score will increase for the number of maps cleared, your speed, and ally survival.

Even if all of your teams are defeated, you can earn a score based on the number of maps cleared up to that point.


■ Get Rewards!

Continue to clear maps, and your score will increase! You can receive rewards based on your cumulative score.

You can also receive a ranking based on your cumulative score! Even more rewards will be given out based on score, so aim for the highest ranks.


To see an illustrated page introducing this Hero, tap here.


A tiger warrior from Gallia, home of the beast
tribe of laguz. Serious and dutiful, not even New
Year's celebrations can keep them from their
training. Appears in Fire Emblem: Radiant Dawn.

Skills learnable at 5★:

Polished Fang
Mt: 14 Range: 1
Grants Def+3. At start of combat, if foe's HP
≥ 75%, grants Atk/Def+6 to unit during combat,
and also, if unit's Def > foe's Def, grants Special
cooldown charge +1 per foe's attack (only
highest value applied; does not stack) and deals
+5 damage per unit's attack, including when
dealing damage with a Special triggered before
combat. (Only highest value applied. Does
not stack.)

At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts). If
unit transforms, grants Atk+2, deals +7 damage
when Special triggers, and neutralizes effects
that grant "Special cooldown charge +X" to foe
or inflict "Special cooldown charge -X" on unit
during combat.
This skill can only be equipped by its original unit.

Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:

Close Def 3
If foe initiates combat and uses sword, lance,
axe, dragonstone, or beast damage, grants
Def/Res+6 during combat.

Atk/Def Oath 3
At start of turn, if unit is adjacent to an ally,
grants Atk/Def+5 to unit for 1 turn.
Cannot use:

"Aren't kimonos lovely? Getting this one made was a bit difficult, but one day even that will be a great memory."



■ Bonus Allies

You'll earn a score bonus if your bonus ally goes into battle at least once.

Also, the bonus allies you use will receive a boost to their HP and stats, making them even better! Their earned experience and SP will also double, so it's a great chance to build them up.


■ Twice-a-Day Bonus

You can triple your score twice a day!

Heroes other than bonus allies will also receive a boost to their HP and stats! Their earned experience and SP will also double, so it's a great chance to build them up as well!

Tempest Trials+ Rules

■ Defeated Allies Can't Be Revived

If all of the allies on your team are defeated, you can immediately make a new team of allies and try the map again. However, be aware that the allies that were defeated will not be able to be used again until either the last map is cleared or all your teams have been defeated and you try again.

Try your best to come up with strategies that will allow you to advance without sacrificing your allies. Be aware that your allies will continue to the next map in the set with the same HP and cooldown as when they finished the previous map. You may need to switch up the tactics you've been using up till now!

■ It's a Battle of Attrition!

If you attempt a map again with a different team, the enemies defeated by your previous team will not reappear.

Any surviving enemies will carry over the HP they had before, and their Special cooldown will reset. This makes it a little bit easier to defeat them.

Even if you don't have the advantage, try to whittle the enemy down as much as possible and make things easier for the next team!

Notes:
・ If an enemy's HP was reduced in a previous battle, the enemy's HP will be the lower of these two options: max HP reduced by 20% or the amount of HP remaining after the end of the previous battle.
・ Rank rewards can be claimed by selecting Events and then Tempest Trials after the event.
・ It will be a few hours after the event is completed before rewards can be claimed.
・ If multiple bonus allies are deployed, the effects of the bonuses will not stack.


I feel like that's a familiar face on the wooden plaque Kyza is holding...

Posted: