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Tempest Trials+: Life & Death 2 will soon begin!
You can clear the event maps to raise your score and earn rewards! Plus, story elements that feature Special Heroes chatting will be released on the 4th day and 7th day after the event starts!
While the Tempest Trials+ event is active, there will be a Log-In Bonus where you can receive Orbs up to 10 times just by logging in daily!
The score required to earn each of the rewards is as follows:
Score | Reward |
---|---|
1,000 | ![]() |
10,000 | Atk/Res Ideal 1 Sacred Seal |
15,000 | ![]() |
20,000 | Dist. Counter (D) Sacred Seal |
The next event in the series, titled Life & Death 3, is scheduled for Ver. 6.9.0. Because the story of Life & Death is told through a series of events, you will be able to view the story on the Tempest Trials+ event page after the event is over, even if you didn't participate in it.
Note: This does not apply to Tempest Trials+ events that are not a part of a series.
Tap More for additional information about this event.
able to contain his excitement for thievery,
let alone a celebration of it. Appears in Fire
Emblem: Mystery of the Emblem.
Skills learnable at 5★:
Florid Cane+
Mt: 14 Range: 1
Enables【Canto (Rem. +1)】.
At start of combat, if foe's HP ≥ 75%, grants
Atk/Spd+5 to unit during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn +1.
(If unit used a movement skill that warped
them, its remaining movement is 0.)
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit's remaining
movement +1.)
Shove
Range: 1
Pushes target ally 1 space away.
Cannot use:
Flier Formation 3
Unit can move to a space adjacent to a flying ally
within 2 spaces.
Cannot use:
Spd/Def Oath 3
At start of turn, if unit is adjacent to an ally,
grants Spd/Def+5 to unit for 1 turn.
Cannot use:
"There must be PLENTY of treasure just lyin' around in this castle. Don't think anybody'd miss a tiny bit..."
■ Current Bonus Allies
What Are Tempest Trials+?
This is a special event where you challenge a series of high-difficulty maps. Clear them repeatedly, and you can increase your score. You can get special rewards based on your total score during the event period.
How to Play Tempest Trials+
■ Choose Your Difficulty Level
In Tempest Trials, there are several difficulties to select from. Each difficulty not only changes the strength of enemies, but also offers a different number of maps. Select the difficulty level that best suits your allies.
For those who are unsure about which difficulty to choose, there is a function that displays a recommendation.
■ Clear Maps, Earn Points
If you can clear the final map, you will receive a score based on your overall completion.
The score will increase for the number of maps cleared, your speed, and ally survival.
Even if all of your teams are defeated, you can earn a score based on the number of maps cleared up to that point.
■ Get Rewards!
Continue to clear maps, and your score will increase! You can receive rewards based on your cumulative score.
You can also receive a ranking based on your cumulative score! Even more rewards will be given out based on score, so aim for the highest ranks.
■ Bonus Allies
You'll earn a score bonus if your bonus ally goes into battle at least once.
Also, the bonus allies you use will receive a boost to their HP and stats, making them even better! Their earned experience and SP will also double, so it's a great chance to build them up.
■ Twice-a-Day Bonus
You can triple your score twice a day!
Heroes other than bonus allies will also receive a boost to their HP and stats! Their earned experience and SP will also double, so it's a great chance to build them up as well!
Tempest Trials+ Rules
■ Defeated Allies Can't Be Revived
If all of the allies on your team are defeated, you can immediately make a new team of allies and try the map again. However, be aware that the allies that were defeated will not be able to be used again until either the last map is cleared or all your teams have been defeated and you try again.
Try your best to come up with strategies that will allow you to advance without sacrificing your allies. Be aware that your allies will continue to the next map in the set with the same HP and cooldown as when they finished the previous map. You may need to switch up the tactics you've been using up till now!
■ It's a Battle of Attrition!
If you attempt a map again with a different team, the enemies defeated by your previous team will not reappear.
Any surviving enemies will carry over the HP they had before, and their Special cooldown will reset. This makes it a little bit easier to defeat them.
Even if you don't have the advantage, try to whittle the enemy down as much as possible and make things easier for the next team!
Notes:
・ If an enemy's HP was reduced in a previous battle, the enemy's HP will be the lower of these two options: max HP reduced by 20% or the amount of HP remaining after the end of the previous battle.
・ Rank rewards can be claimed by selecting Events and then Tempest Trials after the event.
・ It will be a few hours after the event is completed before rewards can be claimed.
・ If multiple bonus allies are deployed, the effects of the bonuses will not stack.
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