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Tempest Trials+...Coming Soon!

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Tempest Trials+: Askr's Kin, Pt. 4 will soon begin!

You can clear the event maps to raise your score and earn rewards! Plus, story elements that feature Special Heroes chatting will be released on the fourth and seventh days after the event starts!

While the Tempest Trials+ event is active, there will be a Log-In Bonus where you can receive Orbs up to 10 times just by logging in daily!

The score required to earn each of the rewards is as follows:

Score Reward
1,000
10,000 Spd/Res Snag 1 Sacred Seal
15,000
20,000 Counter Roar 1 Sacred Seal


The next event in the series, titled Askr's Kin, Pt. 5, is scheduled for Ver. 9.11.0. Because the story of Askr's Kin is told through a series of events, you will be able to view the story on the Tempest Trials+ event page after the event is over, even if you didn't participate in it.

Note: This does not apply to Tempest Trials+ events that are not a part of a series.

Tap More for additional information about this event.

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■ Earn This Hero Via Score Rewards


Tap to see details
To see an illustrated page introducing this Hero, tap here.


A cat warrior from Gallia, the home of the beast
tribe of laguz. He is considerate of others at the
harvest festival, acting as Skrimir's assistant.
Appears in Fire Emblem: Radiant Dawn.

Skills learnable at 5★:

Nocturnal Fang
Mt: 14 Range: 1
Enables【Canto (Rem. +1; Min 2)】.
Accelerates Special trigger (cooldown count-1).

For allies within 3 rows or 3 columns centered
on unit, grants Atk/Spd+5, ally deals +7
damage (excluding area-of-effect Specials),
reduces damage from foe's attacks by 7
(excluding area-of-effect Specials), and
neutralizes effects that inflict "Special
cooldown charge -X" on ally during combat.

If unit is transformed or unit's HP ≥ 25% at
start of combat, grants bonus to unit's
Atk/Spd/Def/Res = number of allies within
3 rows or 3 columns centered on unit × 3, + 5
(max 14), deals damage = 20% of unit's Spd
(excluding area-of-effect Specials), reduces
damage from foe's attacks by 20% of unit's
Spd (excluding area-of-effect Specials),
and neutralizes effects that inflict "Special
cooldown charge -X" on unit during combat,
and also, if decreasing the Spd difference
necessary to make a follow-up attack by 25
would allow unit to trigger a follow-up attack
(excluding guaranteed or prevented follow-ups),
triggers【Potent Follow X%】during combat
(if unit cannot perform follow-up and attack
twice, X = 80; otherwise, X = 40).

At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2 to unit, inflicts
Atk/Def-Y on foe during combat (Y = number
of spaces from start position to end position
of whoever initiated combat + 3; max 6), and
also, if Y ≥ 5, reduces damage from foe's first
attack by 30% during combat.

【Canto (Rem. +1; Min 2)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn +1
(min 2; if unit used a movement
skill that warped them, unit can move
2 space(s)). (Once per turn. Only
highest value applied. Does not stack.)

【Potent Follow X%】
Triggers an additional follow-up attack
immediately after unit's standard follow-up
attack and deals damage = X% of unit's normal
attack damage (if unit cannot make a follow-up
attack, this effect triggers when the standard
follow-up attack would occur; this effect is
treated like a follow-up attack, so effects like
"reduce damage by X%" still apply, but this
effect is not affected by effects that prevent
follow-ups or "attacks twice" effects; only
highest value applied; does not stack).

This skill can only be equipped by its original unit.

Astra
Cooldown: 4
Boosts damage dealt by 150%.
Cannot use:

Beast Agility 3
Removes the condition to transform. If unit's
Spd > foe's Spd, neutralizes effects that
prevent unit's follow-up attacks during combat.
Cannot use:

Spd Tactic 3
At start of turn, grants Spd+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.

"So I hand out treats to the children? Sounds fun. I don't mind a few tricks if we're just playing around."

■ Current Bonus Allies


What Are Tempest Trials+?

This is a special event where you challenge a series of high-difficulty maps. Clear them repeatedly, and you can increase your score. You can get special rewards based on your total score during the event period.

How to Play Tempest Trials+

■ Choose Your Difficulty Level

In Tempest Trials, there are several difficulties to select from. Each difficulty not only changes the strength of enemies, but also offers a different number of maps. Select the difficulty level that best suits your allies.

For those who are unsure about which difficulty to choose, there is a function that displays a recommendation.


■ Clear Maps, Earn Points

If you can clear the final map, you will receive a score based on your overall completion.

The score will increase for the number of maps cleared, your speed, and ally survival.

Even if all of your teams are defeated, you can earn a score based on the number of maps cleared up to that point.


■ Get Rewards!

Continue to clear maps, and your score will increase! You can receive rewards based on your cumulative score.

You can also receive a ranking based on your cumulative score! Even more rewards will be given out based on score, so aim for the highest ranks.


■ Bonus Allies

You'll earn a score bonus if your bonus ally goes into battle at least once.

Also, the bonus allies you use will receive a boost to their HP and stats, making them even better! Their earned experience and SP will also double, so it's a great chance to build them up.

■ Twice-a-Day Bonus

You can triple your score twice a day!

Heroes other than bonus allies will also receive a boost to their HP and stats! Their earned experience and SP will also double, so it's a great chance to build them up as well!

Tempest Trials+ Rules

■ Defeated Allies Can't Be Revived

If all of the allies on your team are defeated, you can immediately make a new team of allies and try the map again. However, be aware that the allies that were defeated will not be able to be used again until either the last map is cleared or all your teams have been defeated and you try again.

Try your best to come up with strategies that will allow you to advance without sacrificing your allies. Be aware that your allies will continue to the next map in the set with the same HP and cooldown as when they finished the previous map. You may need to switch up the tactics you've been using up till now!

■ It's a Battle of Attrition!

If you attempt a map again with a different team, the enemies defeated by your previous team will not reappear.

Any surviving enemies will carry over the HP they had before, and their Special cooldown will reset. This makes it a little bit easier to defeat them.

Even if you don't have the advantage, try to whittle the enemy down as much as possible and make things easier for the next team!

Notes:
・ If an enemy's HP was reduced in a previous battle, the enemy's HP will be the lower of these two options: max HP reduced by 20% or the amount of HP remaining after the end of the previous battle.
・ Rank rewards can be claimed by selecting Events and then Tempest Trials after the event.
・ It will be a few hours after the event is completed before rewards can be claimed.
・ If multiple bonus allies are deployed, the effects of the bonuses will not stack.




Feh! Could you give me sweets too? Ranulf, you're so kind!

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