Tannenbaton+ | |
---|---|
Weapon type | |
Might | 12 |
Range | 2 |
Required | Tannenbaton |
SP | 300 |
Exclusive? | No |
String ID | SID_聖樹の杖+
|
Numeric ID | 2350
|
Description | Grants Def/Res+2 and “inflicts Special cooldown charge -1 on foe per attack” to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.) |
Notes[ | ]
- The stat increase that can be applied by Tannenbaton+ is considered a temporary buff.
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as Spd/Def Tempo 4 and Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
- The effect of Tannenbaton+ will not apply to the user's allies if the user is inflicted with Time's Grip, the user's allies are inflicted with Feud, or the user's allies are in combat against a foe with skills such as Impenetrable Void and C Feud 3.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
— | Grants Def/Res+2 and “inflicts Special cooldown charge -1 on foe per attack” to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.) Calculates damage from staff like other weapons. |
350 SP, 500, 50 | |
— | Grants Def/Res+2 and “inflicts Special cooldown charge -1 on foe per attack” to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.) Foe cannot counterattack. |
350 SP, 500, 50 |
Notes[ | ]
- The skill refines of Tannenbaton+ have the same effect as Wrathful Staff 3 or Dazzling Staff 3.
- Tannenbaton+ allows the unit to deal staff damage like other weapons instead of halving damage after defenses are calculated, rounded down.
- A foe with Mystic Boost 4, Splashy Bucket, or Splashy Bucket+ will disable this effect.
- For more information, see Damage calculation.
- Tannenbaton+ can prevent the foe from counterattacking.
- A foe with skills such as Null C-Disrupt 4 or Null C-Disrupt E will be able to counterattack.
- A foe with Mystic Boost 4 will only be able to counterattack against Staff units.
- A foe with Ice-Bound Brand, Ice-Crystal Spear, Nifl's Bite, or Holy Yule Blade will only be able to counterattack against ranged units.
List of owners[ | ]
Unit | Skill chain | ||
---|---|---|---|
Assault 5 | Tannenbaton 5 | Tannenbaton+ 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 聖樹の杖+ |
German | Tannenstab+ |
Spanish (Europe) | Bastón árbol + |
Spanish (Latin America) | Bastón árbol + |
French | Bâton sapin + |
Italian | Jingle bastone+ |
Traditional Chinese (Taiwan) | 聖樹之杖+ |
Portuguese | Bastão pinheiro+ |