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Status Icon WeaponStatus Icon MovePeony Sweet Dream Face FC
Peony: Sweet Dream
Status Icon WeaponStatus Icon MovePeony Alfar Dream Duo Face FC
Peony: Álfar Dream Duo
Status Icon WeaponStatus Icon MovePeony Cherished Dream Face FC
Peony: Cherished Dream
Status Icon WeaponStatus Icon MoveTana Winged Princess Face FC
Tana: Winged Princess
Status Icon WeaponStatus Icon MoveTana Noble and Nimble Face FC
Tana: Noble and Nimble
Status Icon WeaponStatus Icon MoveTana Frelian Starlight Face FC
Tana: Frelian Starlight
Status Icon WeaponStatus Icon MoveTana Soaring Princess Face FC
Tana: Soaring Princess
General Quotes Misc Heroic Ordeal
Tana
Soothing Warmth
Portrait
Tana Soothing Warmth Face
Attack
Tana Soothing Warmth BtlFace
Special
Tana Soothing Warmth BtlFace C
Damage

Tana Soothing Warmth BtlFace D

Art by: Mashimasaki (間嶌三貴)
Description The princess of Frelia and the álfr of sweet dreams, joining hands with one another at the festival of flames. They appear in Fire Emblem: The Sacred Stones / Heroes.
Rarities ★ Focus — Special Harmonized Harmonized
Harmonized Skill
[ExpandCollapse]
Grants【Resonance: Blades】to unit and allies from the same titles as unit.

Grants another action to ally with the highest HP that is within 2 spaces, has already acted, and is from the same titles as unit (excluding unit). (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.)

(Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.)
Grants【Resonance: Blades】to unit and allies from the same titles as unit.

Grants another action to ally with the highest HP that is within 2 spaces, has already acted, and is from the same titles as unit (excluding unit). (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.)

【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.

(Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.)
Resonance Effect The Sacred Stones / Heroes
Increases scores in Resonant Battles.
(More details can be found in the Help messages within Resonant Battles.)
Weapon Type Icon Class Green Dagger Green Dagger
Move Type Icon Move Flying Flying
Voice Actor EN Melissa Fahn + Ryan Bartley
Voice Actor JP たなか久美(Kumi Tanaka) with 和氣あず未(Azumi Waki)
Release Date
Addition Date
Entries Icon MiniUnit Head 0 Heroes
Icon MiniUnit Head 7 The Sacred Stones
Version 6.9
Internal ID PID_双界ターナ (845)
Origin 70000200200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/166/7/89/10/111/2/35/6/740
★14/15/167/8/910/11/121/2/35/6/742
★15/16/177/8/910/11/122/3/46/7/845
★15/16/178/9/1011/12/132/3/46/7/847
★16/17/188/9/1011/12/133/4/57/8/950

Level 40 stats

RarityHPAtkSpdDefResTotal
★28/31/3427/30/3230/33/3515/18/2121/24/26135~136
★29/32/3530/33/3533/36/3816/19/2222/25/28144~145
★32/35/3832/35/3835/38/4119/22/2525/28/31158
★33/36/3934/37/4137/40/4420/23/2626/29/32165~166
★35/39/4236/39/4339/42/4622/26/2929/32/35177~179

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%70%50%55%295%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Dagger32
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
50★★
Steel Dagger52
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
100★★
Silver Dagger72
After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
200★★
Kindling Taiko142
Accelerates Special trigger (cooldown count-1). At start of turn, grants【Canto (1)】to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and also, if unit initiates combat against a blue, green, or colorless foe, grants bonus to unit's Atk during combat = 20% of unit's Atk at start of combat and inflicts penalty on foe's Atk during combat = 20% of foe's Atk at start of combat.
Effect:【Dagger 7】

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3
Boosts damage dealt by 50%.
100★★
Glimmer2
Boosts damage dealt by 50%.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Catch 1Atk/Spd Catch 1
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
60★
Atk Spd Catch 2Atk/Spd Catch 2
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
120★
Atk Spd Catch 3Atk/Spd Catch 3
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240★
Atk Spd Catch 4Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★
BWindsweep 1Windsweep 1
If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd ≥ foe’s Spd+5 and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack.
60★
Windsweep 2Windsweep 2
If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd ≥ foe’s Spd+3 and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack.
120★
Windsweep 3Windsweep 3
If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd > foe’s Spd and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack.
240★
CSpd Def Rein 1Spd/Def Rein 1
Inflicts Spd/Def-2 on foes within 2 spaces during combat.
60★
Spd Def Rein 2Spd/Def Rein 2
Inflicts Spd/Def-3 on foes within 2 spaces during combat.
120★
Spd Def Rein 3Spd/Def Rein 3
Inflicts Spd/Def-4 on foes within 2 spaces during combat.
240★
Spd Def HoldSpd/Def Hold
Inflicts Spd/Def-4 on foes within 3 spaces during combat.
300★

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