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Talregan Axe
Wep ax073
Weapon type Axe
Might 16
Range 1
Required Silver Axe
SP 400
Exclusive? Yes
String ID SID_ダルレカの激斧
Numeric ID 2229
Description Accelerates Special trigger (cooldown count-1).
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack.

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Accelerates Special Accelerates Special triggerUnit Unit
Combat effects
Temporary buffs Atk/Spd+6Unit UnitPlayer Phase or
an Ally Ally is
within 2 spaces
Desperation Follow-up before counterPlayer Phase
Attack Plus W Refined weapon
Permanent effects
Accelerates Special Accelerates Special triggerUnit Unit
Combat effects
Temporary buffs Atk/Spd+6Unit UnitPlayer Phase or
an Ally Ally is
within 2 spaces
Accelerate Charge Special cooldown charge +1
Desperation Follow-up before counterPlayer Phase
Talregan Axe W Skill refine effects
Status effects
Bonuses Atk/Spd+6Unit Unit & Range
= 1 Allies Allies
within 3 spaces
At start of turn
if a Range = 1
Ally Ally is
within 3 spaces
Status Effect Mobility increased Mobility increased
Status Effect Null Follow-Up Null Follow-Up
Map effects
Canto 【Canto (Rem. +1)】Unit Unit
Combat effects
Temporary buffs Atk/Spd+6Unit UnitUnit Unit's HP ≥ 25%
at start of combat
Damage Boost Boosts damage by X%
X = 20% of Unit Unit's Spd

Notes[ | ]

  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • The stat increase that can be applied by Talregan Axe is considered a temporary buff.
  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • Talregan Axe does not guarantee the user a follow-up.
  • If the user can perform a follow-up, either by passing the Spd difference check or from guaranteed follow-up effects, the initial attack and follow-up will occur before the foe can perform a counterattack.
  • Effects such as Status Effect Vantage Vantage or Status Effect Paranoia Paranoia have priority over Talregan Axe's priority changing effect.
  • Talregan Axe changes the priority, or order of attacks, and therefore can be neutralized by effects such as Hardy Bearing 3 Hardy Bearing 3 or Skilliconweapon Caltrop Dagger+.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description
[ExpandCollapse]
Cost
Talregan Axe W +3 HP Accelerates Special trigger (cooldown count-1).

If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 during combat and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).

If unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Enables【Canto (Rem. +1)】.

At start of turn, if unit is within 3 spaces of an ally with Range = 1, grants Atk/Spd+6, "unit can move 1 extra space (that turn only, does not stack)," and【Null Follow-Up】to unit and allies with Range = 1 within 3 spaces of unit for 1 turn.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials).
Accelerates Special trigger (cooldown count-1).

If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 during combat and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).

If unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Enables【Canto (Rem. +1)】.

At start of turn, if unit is within 3 spaces of an ally with Range = 1, grants Atk/Spd+6, "unit can move 1 extra space (that turn only, does not stack)," and【Null Follow-Up】to unit and allies with Range = 1 within 3 spaces of unit for 1 turn.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials).

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above + 1 (If unit used a movement skill that warps them, the remainder is 0). (Once per turn. Only highest value applied. Does not stack.)

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Accelerates Special trigger (cooldown count-1).

If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 during combat and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).

If unit initiates combat, unit can make a follow-up attack before foe can counterattack.
400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Accelerates Special trigger (cooldown count-1).

If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 during combat and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).

If unit initiates combat, unit can make a follow-up attack before foe can counterattack.
400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Accelerates Special trigger (cooldown count-1).

If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 during combat and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).

If unit initiates combat, unit can make a follow-up attack before foe can counterattack.
400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Accelerates Special trigger (cooldown count-1).

If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 during combat and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).

If unit initiates combat, unit can make a follow-up attack before foe can counterattack.
400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Red Sword Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.

List of owners[ | ]

UnitSkill chain
Jill Fiery Dracoknight Face FC
Iron Axe
★
Steel Axe
★
Silver Axe
★
Talregan Axe
★

In other languages[ | ]

Language Name
Japanese ダルレカの激斧
German Talrega-Axt
Spanish (Europe) Hacha de Talrega
Spanish (Latin America) Hacha de Talrega
French Hache de Talrega
Italian Ascia di Talrega
Traditional Chinese (Taiwan) 答爾烈卡之激斧
Portuguese Machado Talrega

See also[ | ]

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