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Takumi: Wild Card
Takumi: Prince of Soup
Takumi: Empty Vessel
Takumi: Prince at Play
Takumi: Troubled Heart
General Quotes Misc Heroic Ordeal
Takumi
Wishful Spark
Portrait
Takumi Wishful Spark Face
Attack
Takumi Wishful Spark BtlFace
Special
Takumi Wishful Spark BtlFace C
Damage

Takumi Wishful Spark BtlFace D

Art by: ayuko
Description The second prince of Hoshido has formed a bond with Leo of Nohr and decided to bring him along with him to the summer festival. Appears in Fire Emblem Fates.
Rarities ★ — 5 ★ — Tempest Trials
Weapon Type Icon Class Colorless Bow Colorless bow
Move Type  Cavalry
Voice Actor EN Michael Sinterniklaas
Voice Actor JP Yuki Kaji (梶裕貴)
Release Date
Addition Date
Entry Icon MiniUnit Head 11 Fates
Version 8.8
Internal ID PID_浴衣タクミ (1130)
Origin 110000200900

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/179/10/118/9/101/2/31/2/339
★15/16/1710/11/129/10/111/2/31/2/341
★16/17/1810/11/129/10/112/3/42/3/444
★16/17/1811/12/1310/11/122/3/42/3/446
★17/18/1911/12/1310/11/123/4/53/4/549

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3530/33/3532/35/3817/20/2214/16/19135~137
★30/33/3633/36/3835/38/4118/21/2415/17/20144~146
★33/36/3935/38/4138/41/4421/24/2717/20/23159
★34/37/4037/40/4441/44/4722/25/2818/21/24167~168
★36/40/4339/42/4643/46/4925/28/3120/23/27178~180

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%80%55%45%300%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Bow42
Effective against flying foes.
50★★
Steel Bow62
Effective against flying foes.
100★★
Stall-Game Bow82
Effective against flying foes.

At start of turn, if unit's HP ≥ 25%, grants Atk+6 and "if unit initiates combat, unit makes a guaranteed follow-up attack" to unit for 1 turn.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and deals +X damage (X = number of【Bonus】 effects active on unit and foe, excluding stat bonuses, × 5; max 25; excluding area-of-effect Specials).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
200★★
Stall-Game Bow+122
Effective against flying foes.

At start of turn, if unit's HP ≥ 25%, grants Atk+6 and "if unit initiates combat, unit makes a guaranteed follow-up attack" to unit for 1 turn.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and deals +X damage (X = number of【Bonus】 effects active on unit and foe, excluding stat bonuses, × 5; max 25; excluding area-of-effect Specials).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300★★

Stall-Game Bow+ can be upgraded in the Weapon Refinery.

Assists[]

NameRangeDescriptionSPDefaultUnlock
Shove1
Pushes target ally 1 space away.
150★★

Specials[]

This unit owns no Special skills.

Passives[]

TypeIconNameDescriptionSPUnlock
BDef/Res Snag 1
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Def/Res-2 on nearest foes within 4 spaces of both unit and target through their next actions.
60★
Def/Res Snag 2
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Def/Res-4 on nearest foes within 4 spaces of both unit and target through their next actions.
120★
Def/Res Snag 3
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Def/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions.
240★
CRouse Atk/Spd 1
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn.
60★
Rouse Atk/Spd 2
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn.
120★
Rouse Atk/Spd 3
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 to unit for 1 turn.
240★