Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Combat effects | ||
Weapon-triangle advantage | Unit | Foe is Colorless |
Weapon-triangle disadvantage | Foe | |
Skill refine effects | ||
Status effects | ||
Atk/Spd/Def/Res+4 | Allies within 2 spaces | At start of turn if Ally's move type on current team ≤ 2 |
Notes[ | ]
- Tactical Bolt will stack with additional and altered weapon-triangle advantages and disadvantages from Duality, Raven tomes, and Time Traveler skills.
- Tactical Bolt does not boost values alongside an existing weapon-triangle advantage and thus is not affected by effects such as Duality or Cancel Affinity.
- See weapon-triangle for more information on weapon triangle advantage effects.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
— | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
400 SP, 500, 200 | |
+2 HP, +1 Mt | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 SP, 500, 200 | |
+2 HP, +2 Spd | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 SP, 500, 200 | |
+2 HP, +3 Def | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 SP, 500, 200 | |
+2 HP, +3 Res | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. | 400 SP, 500, 200 |
Notes[ | ]
- The stat increase that can be applied by Tactical Bolt is considered a Bonus.
- Movement Types refers to if a unit is: Infantry, Armored, Cavalry, or Flying.
- In order for the skill to trigger with an ally unit, the team must have fewer than 3 allies sharing a movement type on the field.
- Tactical Bolt takes account of ally units on the field at the start of the phase, meaning if allies are lost it is possible to meet Tactical Bolt's condition and trigger the skill.
- Example: A team consists of 1 Infantry unit with Tactical Bolt & 3 Fliers. The skill cannot trigger with the 3 Fliers because there are more than 2 of them on the field. Should the third flier be defeated, Tactical Bolt's condition will be met and the skill will trigger.
List of owners[ | ]
Unit | Skill chain |
---|---|
Tactical Bolt 5 |
Trivia[ | ]
- The skill ID for the refined effect listed first is
SID_指揮R全4
, which can be translated as Tactic R All 4.
In other languages[ | ]
Language | Name |
---|---|
Japanese | 軍師の雷書 |
German | Taktischer Blitz |
Spanish (Europe) | Rayo estratégico |
Spanish (Latin America) | Rayo estratégico |
French | Éclair tactique |
Italian | Folgore tattica |
Traditional Chinese (Taiwan) | 軍師的雷書 |
Portuguese | Raio tático |