Sylgr | |
---|---|
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Weapon type | ![]() ![]() ![]() ![]() |
Might | 14 |
Range | 2 |
Required | Silver Dagger |
SP | 400 |
Exclusive? | Yes |
String ID | SID_シュルグ
|
Description | Grants Spd+3. At start of combat, if unit's Spd > foe's Spd, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Notes[]
- A stat comparison made "At start of combat" ignores combat boosts and combat reductions.
- Combat boosts and combat reductions from skills such as Death Blow and
Rauðrfox+ will not affect the outcome.
- Only stat boosts outside of combat, such as
bonuses and
penalties, will affect the outcome.
- Combat boosts and combat reductions from skills such as Death Blow and
- The stat increase that can be applied by Sylgr is considered a combat boost.
If unit attacked
means if the wielder attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not activate.
- The stat decrease that can be applied by Sylgr is considered a
penalty.
- Any 【Penalty】 on a unit, including
penalties, lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
- If the unit also has
Grand Strategy, any
penalties will remain active until the start of that unit's next phase.
- If the unit also has
- Any 【Penalty】 on a unit, including
Upgrades[]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Notes[]
- The stat decrease that can be applied by Sylgr is considered a combat reduction.
- The stat decreasing effect of Sylgr will activate if the unit receives
bonuses.
- The stat decreasing effect will not be negated nor reduced if the unit receives
penalties.
- If the unit is affected by
Panic and not affected by
Null Panic, or the foe possesses a source of bonus neutralization or
Neutralize Foe Bonuses, the stat decreasing effect will be negated.
- The stat decreasing effect of Sylgr will activate if the unit receives
- The stat decrease that can be applied by Sylgr is considered a combat reduction.
- The stat decreasing effect of Sylgr will activate if the foe receives
penalties.
- The stat decreasing effect will not be negated nor reduced if the foe receives
bonuses.
- If the foe is affected by
Panic and not affected by
Null Panic, Sylgr will utilize the total
penalty within each stat during calculation.[1]
- If the foe is targeted by skill such as
Restore+ or
Odd Recovery 3, or if the foe possesses a source of penalty neutralization, the stat decreasing effect will be negated.
- The stat decreasing effect will not be negated nor reduced if the foe receives
- The stat decreasing effect of Sylgr will activate if the foe receives
- The effect of Sylgr will not apply to foes with skills such as
Impenetrable Dark and
C Feud 3 who are in combat against the user's allies.
List of owners[]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Dagger 5 ![]() | Steel Dagger 5 ![]() | Silver Dagger 5 ![]() | Sylgr 5 ![]() |
In other languages[]
Language | Name |
---|---|
Japanese | シュルグ |
German | Sylgr |
Spanish (Europe) | Sylgr |
Spanish (Latin America) | Sylgr |
French | Sylgr |
Italian | Sylgr |
Traditional Chinese (Taiwan) | 休爾格 |
Portuguese | Sylgr |