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Sylgr
Weapon Sylgr.png
Weapon type Red Dagger Blue Dagger Green Dagger Colorless Dagger
Might 14
Range 2
Required Silver Dagger
SP 400
Exclusive? Yes
String ID SID_シュルグ
Description Grants Spd+3. At start of combat, if unit's Spd > foe's Spd, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

Notes[]

  • The stat increase that can be applied by Sylgr is considered a combat boost.
  • If unit attacked means if the wielder attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.
    • This means that if the foe initiates combat and the user cannot counterattack, the effect will not activate.
  • The stat decrease that can be applied by Sylgr is considered a  penalty.
    • Any 【Penalty】 on a unit, including  penalties, lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
      • If the unit also has  Grand Strategy, any  penalties will remain active until the start of that unit's next phase.

Upgrades[]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Grants Spd+3. At start of combat, if unit's Spd > foe's Spd or if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Inflicts Atk/Spd/Def/Res-X on foes within 3 spaces of unit during combat (X = the greater of unit's current bonus or foe's current penalty on each stat). Calculates each stat penalty independently. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+4 to unit during combat.
400 SP, 500 , 200
+2 HP, +1 Mt
Grants Spd+3. At start of combat, if unit's Spd > foe's Spd or if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400 SP, 500 , 200
+2 HP, +2 Spd
Grants Spd+3. At start of combat, if unit's Spd > foe's Spd or if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400 SP, 500 , 200
+2 HP, +3 Def
Grants Spd+3. At start of combat, if unit's Spd > foe's Spd or if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400 SP, 500 , 200
+2 HP, +3 Res
Grants Spd+3. At start of combat, if unit's Spd > foe's Spd or if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400 SP, 500 , 200

Notes[]

  • The stat decrease that can be applied by Sylgr is considered a combat reduction.
    • The stat decreasing effect of Sylgr will activate if the foe receives  penalties.
  • The effect of Sylgr will not apply to foes with skills such as Impenetrable Dark.png Impenetrable Dark and C Feud 3.png C Feud 3 who are in combat against the user's allies.

List of owners[]

UnitSkill chain
Ylgr Fresh Snowfall Face FC.webp
Iron Dagger
5★
Steel Dagger
5★
Silver Dagger
5★
Sylgr
5★

In other languages[]

Language Name
Japanese シュルグ
German Sylgr
Spanish (Europe) Sylgr
Spanish (Latin America) Sylgr
French Sylgr
Italian Sylgr
Traditional Chinese (Taiwan) 休爾格
Portuguese Sylgr

References[]

See also[]

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