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Sword of Isaach
Weapon type Sword
Might 16
Range 1
Required Silver Sword
SP 400
Exclusive? Yes
String ID SID_イザークの守護剣
Numeric ID 4547
Description
[ExpandCollapse]
Accelerates Special trigger (cooldown count-1).

At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Potent Follow】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, and also, if【Potent Follow X%】has triggered and X ≤ 99, then X = 100, unit deals +Y × 5 damage (Y = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5; excluding area-of-effect Specials), and reduces damage from foe's first attack by Y × 3 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when foe's attack triggers foe's Special, reduces damage by Y × 3 (excluding area-of-effect Specials).

At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat.
Accelerates Special trigger (cooldown count-1).

At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Potent Follow】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, and also, if【Potent Follow X%】has triggered and X ≤ 99, then X = 100, unit deals +Y × 5 damage (Y = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5; excluding area-of-effect Specials), and reduces damage from foe's first attack by Y × 3 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when foe's attack triggers foe's Special, reduces damage by Y × 3 (excluding area-of-effect Specials).

At start of combat, if unit's HP ≥ 25%, restores 7 HP to unit after combat.

【Potent Follow】
If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40).

【Potent Follow X%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).

Effects[]

EffectsTargetsConditions
Permanent effects
Accelerates Special Accelerates Special triggerUnit Unit
Status effects
Bonuses Atk/Spd+6Unit Unit & Allies Allies
within 2 spaces
At start of turn if
Unit Unit's HP ≥ 25%
 Potent Follow
 Neutralize Bonuses
Map effects
Heal Recover 7 HPUnit UnitAfter combat if
Unit Unit's HP ≥ 25%
at start of combat
Combat effects
Temporary buffs Atk/Spd/Def/Res+X
X = 15% of Unit Unit's Spd
at start of combat, +5
Unit UnitUnit Unit's HP ≥ 25%
at start of combat
Potent Follow Damage Boost Boosts damage value of
Potent Follow X% 【Potent Follow X%】 to 100%
Unit Unit's HP ≥ 25%
at start of combat,
【Potent Follow X%】
triggers & X ≤ 99%
Damage Boost Boosts damage by X (max: 25)
X = 5 x (【Bonus】 effects
on Unit Unit & 【Penalty】
effects on Foe Foe), +5
(exc.  Bonuses &  Penalties)
Unit Unit's HP ≥ 25%
at start of combat &
【Potent Follow X%】
triggers
Damage Reduction Reduces damage by X (max: 15)
X = 3 x (【Bonus】 effects
on Unit Unit & 【Penalty】
effects on Foe Foe), +5
(exc.  Bonuses &  Penalties)
from Foe Foe's first attack
(including second attacks)
Damage Reduction Reduces damage by X (max: 15)
X = 3 x (【Bonus】 effects
on Unit Unit & 【Penalty】
effects on Foe Foe), +5
(exc.  Bonuses &  Penalties)
per Foe Foe's offensive Special

Notes[]

  • The stat increase that can be applied by Sword of Isaach is considered a  Bonus.
    • Any 【Bonus】 on a unit, including  Bonuses, lasts until the start of that unit's next phase. If  Bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.
  • The healing effect is triggered regardless of whether Sword of Isaach's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Sword of Isaach's healing effect will still trigger.
  • Sword of Isaach's user needs to survive the combat for the healing effect to trigger.
  • Sword of Isaach's healing effect stacks with skills such as  Fury 4, that deal out of combat damage to their owner after combat.
  • Sword of Isaach's after combat healing will not work if the foe has a skill that prevents HP recovery such as  Fatal Smoke 4 or  Incurable+, or the user has been inflicted with  Deep Wounds.

List of owners[]

UnitSkill chain

Iron Sword
★
Steel Sword
★
Silver Sword
★
Sword of Isaach
★

In other languages[]

Language Name
Japanese ???
German ???
Spanish (Europe) ???
Spanish (Latin America) ???
French ???
Italian ???
Traditional Chinese (Taiwan) ???
Portuguese ???

See also[]

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