Swirling Lance | ||
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Weapon type | ![]() | |
Might | 16 | |
Range | 1 | |
Required | Silver Lance | |
SP | 400 | |
Exclusive? | Yes | |
String ID | SID_砂塵貫く蒼き剛槍
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Numeric ID | 4535
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Description [Collapse] |
Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Spd/Def+6, "increases Spd difference necessary for foe to make a follow-up attack by 10 during combat," and【Null Panic】to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Spd/Def+6, "increases Spd difference necessary for foe to make a follow-up attack by 10 during combat," and【Null Panic】to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
Effects[ | ]
Effects | Targets | Conditions |
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Permanent effects | ||
![]() | ![]() | — |
Status effects | ||
![]() | ![]() ![]() within 2 spaces | At start of both Phases if an ![]() within 2 spaces |
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Combat effects | ||
![]() X = 3 x ![]() within 3 spaces, + 5 | ![]() | An ![]() within 3 spaces |
![]() X = 20% of ![]() | ||
![]() X = 20% of ![]() from ![]() | ||
![]() "Reduces damage by X%" by 50% | ![]() |
Notes[ | ]
- The stat increase that can be applied by Swirling Lance is considered a
Bonus.
- Swirling Lance applies the
Foe Spd Difference Increase status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If
Foe Spd Difference Increase is acquired during the enemy phase, it will disappear when the next player phase begins.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If
Foe Spd Difference Increase increases the Spd difference necessary to perform a follow-up attack.
- 【Phantom】 effects such as
Spurn 4 or
Phantom Spd 3 will not affect the Spd difference increasing effect of
Foe Spd Difference Increase.
- All Spd difference increases and/or decreases will stack with each other.
- For example, if a unit has
Laguz Loyalty and the foe has
Foe Spd Difference Increase, the effects will stack and the the Spd difference necessary for the unit to make a follow-up attack remains the same.
- For example, if a unit has
- 【Phantom】 effects such as
- Swirling Lance applies the
Null Panic status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If
Null Panic is acquired during the enemy phase, it will disappear when the next player phase begins.
Null Panic neutralizes
Panic's effect, but does not remove the
Panic status effect. Therefore, it still counts as a 【Bonus】 that can be used to trigger skills such as
Atk/Spd Prime 4 and
Gainful Bow+.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If
- The stat increase that can be applied by Swirling Lance is considered a temporary buff.
- The damage boosting effect of Swirling Lance ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as
Gust,
Atk/Spd Excel, and
Dodge.
- A foe equipped with
Embla's Ward,
Múspellflame,
Niðavellir Axiom,
Gold Perfection, or
Nine-Realm Pact will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- A foe equipped with
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as
Arcane Lúin and
Dominance.
- If a skill such as
Miracle or
Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as
Triangle Adept and the weapon-triangle advantage boost.
- Special "reduces damage by X%" effects cannot be neutralized or reduced by effects such as
Share Spoils or
Halves non-Special damage reduction.
- For more information, see Damage calculation.
- If a skill such as
- Swirling Lance will reduce the effect of non-Special "reduces damage by X%" effects from Specials such as
Vital Astra.
- Damage-reduction reducing effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as
Triangle Adept and the weapon-triangle advantage boost.
- For example, if a unit has
Halves non-Special damage reduction and a foe with
Dodge is on a space with 【Divine Vein (Water)】, the maximum total damage-reduction is reduced to 10%, since the two effects reduce the damage to (1 − ((40% − 50%) − 50%)) = 90% of the original damage instead of 60% of the original damage.
- For example, if a unit has
- Each damage-reduction effect is reduced individually.
- For example, if a unit has
Halves non-Special damage reduction and the foe has both
Spurn 4 and
Dodge, the maximum total damage-reduction is reduced to 40%, since the two effects reduce the damage to (1 − (50% − 50%)) × (1 − (40% − 50%)) = 60% of the original damage instead of 30% of the original damage.
- For example, if a unit has
- Swirling Lance will not reduce the effect of Special "reduces damage by X%" effects such as
Gust or
Laguz Friend 4.
- For more information, see Damage calculation.
- Damage-reduction reducing effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as
List of owners[ | ]
Unit | Skill chain | |||
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Iron Lance 5 ![]() | Steel Lance 5 ![]() | Silver Lance 5 ![]() | Swirling Lance 5 ![]() |
In other languages[ | ]
Language | Name |
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Japanese | ???
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German | ???
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Spanish (Europe) | ???
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Spanish (Latin America) | ???
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French | ???
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Italian | ???
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Traditional Chinese (Taiwan) | ???
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Portuguese | ???
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