Survivalist Bow | |
---|---|
Weapon type | |
Might | 14 |
Range | 2 |
Effectiveness | |
Required | Silver Bow |
SP | 400 |
Exclusive? | Yes |
String ID | SID_生存本能の弓
|
Numeric ID | 2273
|
Description | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat, and also, if foe's HP ≥ 80% at start of combat, foe cannot counterattack. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Permanent effects | ||
Accelerates Special trigger | Unit | — |
Combat effects | ||
Flying effective damage | Unit | — |
Atk/Spd+6 | Unit isn't adjacent to an Ally | |
Cannot counterattack | Foe | Unit isn't adjacent to an Ally & Foe's HP ≥ 80% at start of combat |
Refined weapon | ||
Permanent effects | ||
Accelerates Special trigger | Unit | — |
Combat effects | ||
Flying effective damage | Unit | — |
Atk/Spd+6 | Player Phase or adjacent Allies ≤ 1 | |
Special cooldown count-1 before Unit's first attack | ||
Cannot counterattack | Foe | (Player Phase or adjacent Allies ≤ 1) & Foe's HP ≥ 50% at start of combat |
Skill refine effects | ||
Status effects | ||
Spd/Def-7 | Closest Foes & Foes within 2 spaces of those Foes | At start of turn if Unit's HP ≥ 25% |
Sabotage | ||
Combat effects | ||
Atk/Spd+6 | Unit | Unit's HP ≥ 25% at start of combat |
Neutralizes Atk/Spd Penalties | ||
Boosts damage by X% X = 20% of Unit's Spd |
Notes[ | ]
- When battling a Flying unit, damage is boosted by 50%.
- Sources of Flying effectiveness neutralization:
- The stat increase that can be applied by Survivalist Bow is considered a temporary buff.
- Survivalist Bow can prevent the foe from counterattacking.
- A foe with skills such as Null C-Disrupt 4 or Null C-Disrupt E will be able to counterattack.
- A foe with Mystic Boost 4 will only be able to counterattack against Staff units.
- A foe with Ice-Bound Brand, Ice-Crystal Spear, Nifl's Bite, or Holy Yule Blade will only be able to counterattack against ranged units.
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
— | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 to unit and grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if foe's HP ≥ 50% at start of combat, foe cannot counterattack. At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7 and【Sabotage】on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25, grants Atk/Spd+6 to unit, neutralizes unit's penalties to Atk/Spd, and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). |
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 to unit and grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if foe's HP ≥ 50% at start of combat, foe cannot counterattack. At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7 and【Sabotage】on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25, grants Atk/Spd+6 to unit, neutralizes unit's penalties to Atk/Spd, and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
400 SP, 500, 200 | |
+2 HP, +1 Mt | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 to unit and grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if foe's HP ≥ 50% at start of combat, foe cannot counterattack. |
400 SP, 500, 200 | ||
+2 HP, +2 Spd | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 to unit and grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if foe's HP ≥ 50% at start of combat, foe cannot counterattack. |
400 SP, 500, 200 | ||
+2 HP, +3 Def | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 to unit and grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if foe's HP ≥ 50% at start of combat, foe cannot counterattack. |
400 SP, 500, 200 | ||
+2 HP, +3 Res | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 to unit and grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if foe's HP ≥ 50% at start of combat, foe cannot counterattack. |
400 SP, 500, 200 |
Notes[ | ]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Refined Survivalist Bow's Special cooldown count reduction that occurs during combat is a flat -1 and is not affected by effects related to Special cooldown charge such as Guard, Special Cooldown Charge +1, and Spd/Def Tempo 4.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- For example, if a unit with Special trigger acceleration has Rally Spectrum and Hush Spectrum, the effects will stack and the unit's cooldown count will not increase or decrease.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- The stat decrease that can be applied by Survivalist Bow is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- Survivalist Bow applies the Sabotage status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Sabotage for their first action.
- The stat decrease that can be applied by Sabotage is considered a temporary debuff.
- The stat decreasing effect of Sabotage will activate if the affected unit or it's allies within 2 spaces receive Penalties.
- The stat decreasing effect will not be negated nor reduced if the affected unit or it's allies within 2 spaces receive Bonuses.
- If the affected unit or it's allies within 2 spaces are affected by Panic (and not affected by Null Panic), Sabotage will utilize the total Penalty within each stat during calculation.[1]
- The stat decreasing effect of Sabotage will stack with the temporary buffs from Neutralize Penalties or sources of penalty neutralization.
- The stat decreasing effect will be negated if the affected unit or it's allies within 2 spaces have their Penalties removed by a source of negative status effect neutralization.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Sabotage for their first action.
- Survivalist Bow can neutralize Penalties.
- Penalties are neutralized by granting temporary buffs of the same amount during combat.
- Temporary buffs from Survivalist Bow do not stack with temporary buffs from effects such as Grand Strategy and Atk/Spd Unity, only temporary buffs from Survivalist Bow will apply.
- The damage boosting effect of Survivalist Bow ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Bow 5 | Steel Bow 5 | Silver Bow 5 | Survivalist Bow 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 生存本能の弓 |
German | Kämpferbogen |
Spanish (Europe) | Arco resiliencia |
Spanish (Latin America) | Arco resiliencia |
French | Arc de survie |
Italian | Sopravvivarco |
Traditional Chinese (Taiwan) | 生存本能之弓 |
Portuguese | Arco sobrevivente |