Supreme Thökk | ||
---|---|---|
Weapon type | ||
Might | 14 | |
Range | 2 | |
Required | Assault | |
SP | 400 | |
Exclusive? | Yes | |
String ID | SID_神杖セック
| |
Numeric ID | 4122
| |
Description [Collapse] |
Enables【Canto (1)】. Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). At start of turn, if unit's HP ≥ 25%, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+X to unit (X = 6 + 20% of unit's Res at start of combat), unit makes a guaranteed follow-up attack, and unit deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials). |
Enables【Canto (1)】. Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). At start of turn, if unit's HP ≥ 25%, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+X to unit (X = 6 + 20% of unit's Res at start of combat), unit makes a guaranteed follow-up attack, and unit deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Permanent effects | ||
Accelerates Special trigger (can't reduce CD below 1) | Unit | — |
Map effects | ||
【Canto (1)】 | Unit | — |
Special cooldown count-1 | At start of turn if Unit's HP ≥ 25% | |
Combat effects | ||
Calculates Staff damage like other weapons | Unit | — |
Atk/Res+X X = 6 + 20% of Unit's Res at start of combat | Unit's HP ≥ 25% at start of combat | |
Guaranteed follow-up | ||
Boosts damage by X% X = 20% of Unit's Res |
Notes[ | ]
- Supreme Thökk has the same effect as Wrathful Staff 3.
- 【Canto (1)】 will not trigger after an effect that grants "another action" if it has already been triggered that turn or if the unit does not perform an action.
- If 【Canto (1)】 has already been triggered that turn effects such as Forever Yours can re-enable it's usage.
- Canto Control will reduce the amount of movement granted by 【Canto (1)】 to 1 space for Range = 1 units and 0 spaces for Range = 2 units.
- 【Canto (1)】 takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a Cavalry unit cannot use 【Canto (1)】 to enter or cross through a forest.
- 【Canto (1)】 also takes into account effects that alter a unit's normal movement such as movement preventing effects, Divine Vein effects, Pass effects, Traverse Terrain, and 【Pathfinder】.
- 【Canto (1)】 also takes into account warping effects such as Guidance 4 and Air Orders. However, the distance is limited to the maximum amount of spaces allotted by 【Canto (1)】.
- The movement granted by 【Canto (1)】 is unaffected by status effects that alter a unit's movement value such as Mobility increased, Gallop, Stall, and Gravity.
- Supreme Thökk allows the unit to deal staff damage like other weapons instead of halving damage after defenses are calculated, rounded down.
- A foe with Mystic Boost 4, Splashy Bucket, or Splashy Bucket+ will disable this effect.
- For more information, see Damage calculation.
- Supreme Thökk's cooldown count changing effect will not trigger if the unit is inflicted with False Start, unless False Start is neutralized by a skill such as Dream Deliverer.
- Cooldown count changes from skills that activate at the same time as Supreme Thökk (at start of turn) are not considered in Supreme Thökk's conditions.[1] Skills such as Infantry Pulse 4, Buffer 4, and Odd Pulse Tie 3 will have their effects stack.
- The stat increase that can be applied by Supreme Thökk is considered a temporary buff.
- A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
- Temporary buffs and temporary debuffs from skills such as Death Blow and Rauðrfox+ will not affect the outcome.
- Only stat boosts outside of combat, such as Bonuses and Penalties, will affect the outcome.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Supreme Thökk.
- The damage boosting effect of Supreme Thökk ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
List of owners[ | ]
Unit | Skill chain | |
---|---|---|
Assault 5 | Supreme Thökk 5 |
Gallery[ | ]
In other languages[ | ]
Language | Name |
---|---|
Japanese | 神杖セック |
German | Mythischer Thökk |
Spanish (Europe) | Thökk supremo |
Spanish (Latin America) | Thökk supremo |
French | Thökk suprême |
Italian | Thökk supremo |
Traditional Chinese (Taiwan) | 神杖索克 |
Portuguese | Thökk supremo |