* Unused restrictions: No restrictions.
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Combat effects | ||
Counter before attack | Foe | Unit's HP ≥ 25% at start of combat |
Atk/Def-5 | ||
Attack twice | Unit | |
Neutralizes "Special cooldown charge -1" | ||
Recover 7 HP per Unit's attack |
Notes[ | ]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Sunlit Bangle D does not grant the foe the ability to counterattack regardless of user's range.
- If the foe can counterattack, either from using a weapon with the same range as the user's weapon or from countering skills, the foe's counterattack will occur before the user's initial attack.
- Sunlit Bangle D changes the priority, or order of attacks, and therefore can be neutralized by effects such as Hardy Bearing 3 or Armorpin Dagger+.
- The stat decrease that can be applied by Sunlit Bangle D is considered a temporary debuff.
- Sunlit Bangle D's extra attack is not a follow-up attack nor a change in attack priority.
- Effects such as Foe Cannot Follow-Up and Hardy Bearing 3 do not affect the extra attack.
- If Sunlit Bangle D's user can perform a standard follow-up attack, either by passing the Spd difference check or effects such as Guaranteed Follow-Ups or Quick Riposte 4, the user will be able to attack up to 4 times during combat.
- Sunlit Bangle D's extra attack does not affect the additional follow-up granted by 【Potent Follow X%】 or 【Potent Follow 100%】.
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize any effect on Sunlit Bangle D's user that guarantees follow-up attacks.
- Sunlit Bangle D will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Green)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Sunlit Bangle D will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
- Sunlit Bangle D's healing effect will not work if the user is prevented from recovering HP during combat from effects such as Fatal Smoke 4, Incurable+, or Deep Wounds, unless the user has an effect that neutralizes or reduces the effect of Deep Wounds during combat such as Divine Nectar or Breath of Life 4.
List of owners[ | ]
Unit | Skill chain |
---|---|
Sunlit Bangle D 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 華日の腕輪・護 |
German | Lichtarmband D |
Spanish (Europe) | Pulsera solar lej. |
Spanish (Latin America) | Pulsera solar lej. |
French | Bracelet jour Déf |
Italian | Bracc. di luce Dif |
Traditional Chinese (Taiwan) | 華日手鐲・護 |
Portuguese | Pulseira do sol D |