* Unused restrictions: No restrictions.
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Combat effects | ||
| Atk/Def-X (max: 8) X = 4 + Spaces initiator moved | Foe | Adjacent Allies ≤ 1 |
| Attack twice | Unit | |
| Recover 7 HP per Unit's attack | ||
| Counter before attack | Foe | Player Phase & Adjacent Allies ≤ 1 |
Notes[]
- The stat reduction that can be applied during combat by Sunlight Bangle is considered a temporary debuff.
- The calculation of "spaces from start position to end position" counts the total number of spaces from the initiator's starting position to the end position before combat.
- The calculation includes spaces occupied by an ally with the 【Pathfinder】 effect.
- The start position used in the calculation references the initiator's starting position after being moved by sources of unit movement such as Reposition Gait.
- The extra attack of Sunlight Bangle is not a follow-up attack nor a change in attack priority.
- Effects such as Foe Cannot Follow-Up and Hardy Bearing 3 do not affect the extra attack.
- If Sunlight Bangle's user can perform a standard follow-up attack, either by passing the Spd difference check or effects such as Guaranteed follow-ups during combat or Quick Riposte 4, the user will be able to attack up to 4 times during combat.
- Sunlight Bangle's extra attack does not affect the additional follow-up granted by Potent Follow effects.
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize any effect on Sunlight Bangle's user that guarantees follow-up attacks.
- Sunlight Bangle's healing effect will not work if the user is prevented from recovering HP during combat by HP recovery preventing effects, unless the user has an effect that neutralizes or reduces the effect of 【Deep Wounds】 during combat such as Divine Nectar or Imbue.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Sunlight Bangle does not grant the foe the ability to counterattack regardless of user's range.
- If the foe can counterattack, either from using a weapon with the same range as the user's weapon or from countering skills, the foe's counterattack will occur before the user's initial attack.
- Sunlight Bangle changes the priority, or order of attacks, and therefore can be neutralized by effects such as Hardy Bearing 3 or Armorpin Dagger+.
List of owners[]
| Unit | Skill chain |
|---|---|
| Sunlight Bangle 5 |
In other languages[]
| Language | Name |
|---|---|
| Japanese | 華日の腕輪 |
| German | Sonnenarmband |
| Spanish (Europe) | Pulsera luz solar |
| Spanish (Latin America) | Pulsera luz solar |
| French | Bracelet de jour |
| Italian | Bracciale di luce |
| Traditional Chinese (Taiwan) | 華日手鐲 |
| Portuguese | Pulseira solar |
