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Sun's Percussors
Weapon Suns Percussors
Weapon type Red Tome
Might 14
Range 2
Required Bolganone
Fenrir
SP 400
Exclusive? Yes
String ID SID_盛夏の神宝
Description Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or if foe's HP = 100%, grants Atk/Spd+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks.

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Accelerates Special Accelerates Special triggerUnit Unit
Combat effects
Temporary buffs Atk/Spd+5Unit UnitUnit Unit's Spd >
Foe Foe's Spd or
Foe Foe's HP = 100%
at start of combat
Neutralize Prevent Follow-Ups Neutralizes "Prevent follow-up"
Neutralize Guaranteed Follow-Ups Neutralizes "Guaranteed follow-up"Foe Foe
Attack Plus W Refined weapon
Permanent effects
Accelerates Special Accelerates Special triggerUnit Unit
Combat effects
Temporary buffs Atk/Spd+5,
Temporary buffs Def/Res+4
Unit UnitUnit Unit's Spd ≥
Foe Foe's Spd-5 or
Foe Foe's HP ≥ 75%
at start of combat
Neutralize Prevent Follow-Ups Neutralizes "Prevent follow-up"
Neutralize Guard Neutralizes "Special
cooldown charge -1"
Neutralize Guaranteed Follow-Ups Neutralizes "Guaranteed follow-up"Foe Foe
Reduce Damage Reduction Reduces the effect of
"Reduces damage by X%" by 50%
Temporary buffs Atk/Spd+4Allies Allies
within 2 spaces
Reduce Damage Reduction Reduces the effect of
"Reduces damage by X%" by 50%
Foes Foes of
Allies Allies
within 2 spaces
Suns Percussors W Skill refine effects
Combat effects
Temporary buffs Atk/Spd/Def/Res+X (max: 10)
X = 2 x Allies Allies within 3 spaces, + 4
Unit UnitPlayer Phase
or an Ally Ally is
within 3 spaces
Damage Boost Boosts damage by X%
X = 20% of Unit Unit's Spd
Damage Reduction Reduces damage by 50%
from Foe Foe's first attack
(including second attacks)
Player Phase
Increase Cooldown Special cooldown count+1
before Foe Foe's first attack
Foe FoePlayer Phase
& Foe Foe has an
offensive special

Notes[ | ]

  • The stat increase that can be applied by Sun's Percussors is considered a temporary buff.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Suns Percussors W Accelerates Special trigger (cooldown count-1).

At start of combat, if unit's Spd ≥ foe's Spd-5 or if foe's HP ≥ 75%, grants Atk/Spd+5 and Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

Grants Atk/Spd+4 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% (excluding area-of-effect Specials)" to allies within 2 spaces of unit during their combat.
If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 2, + 4 (max 10) and deals damage = 15% of unit's Spd during combat (excluding area-of-effect Specials).

If unit initiates combat, reduces damage from foe's first attack by 50% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack (cannot exceed the foe's maximum Special cooldown).
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +2 HP, +1 Mt Accelerates Special trigger (cooldown count-1).

At start of combat, if unit's Spd ≥ foe's Spd-5 or if foe's HP ≥ 75%, grants Atk/Spd+5 and Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

Grants Atk/Spd+4 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% (excluding area-of-effect Specials)" to allies within 2 spaces of unit during their combat.
400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +2 HP, +2 Spd Accelerates Special trigger (cooldown count-1).

At start of combat, if unit's Spd ≥ foe's Spd-5 or if foe's HP ≥ 75%, grants Atk/Spd+5 and Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

Grants Atk/Spd+4 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% (excluding area-of-effect Specials)" to allies within 2 spaces of unit during their combat.
400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +2 HP, +3 Def Accelerates Special trigger (cooldown count-1).

At start of combat, if unit's Spd ≥ foe's Spd-5 or if foe's HP ≥ 75%, grants Atk/Spd+5 and Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

Grants Atk/Spd+4 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% (excluding area-of-effect Specials)" to allies within 2 spaces of unit during their combat.
400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +2 HP, +3 Res Accelerates Special trigger (cooldown count-1).

At start of combat, if unit's Spd ≥ foe's Spd-5 or if foe's HP ≥ 75%, grants Atk/Spd+5 and Def/Res+4 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

Grants Atk/Spd+4 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% (excluding area-of-effect Specials)" to allies within 2 spaces of unit during their combat.
400 SP, Arena Medal 500, Divine Dew 200

Note[ | ]

List of owners[ | ]

UnitSkill chain
Byleth Fell Stars Duo Face FC
Fire
★
Elfire
★
Bolganone
★
Sun's Percussors
★

In other languages[ | ]

Language Name
Japanese 盛夏の神宝
German Sonnenklopfer
Spanish (Europe) Reliquia solar
Spanish (Latin America) Reliquia solar
French Relique solaire
Italian Percussori solari
Traditional Chinese (Taiwan) 盛夏的神寶
Portuguese Chacoalhos verão

See also[ | ]

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