Active: to
Weekly Revival summoning focus 69 is here! 5★ focus Heroes have an initial appearance rate of 4%!
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
Tap the image above to visit this Hero's illustrated introduction page.
King of the Holy Kingdom of Faerghus. Although
he lost himself for a time, he now walks the path
of a great ruler. Appears in Fire Emblem:
Three Houses.
Skills learnable at 5★:
Moon Gradivus
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
Grants Special cooldown charge +1 per foe's
attack during combat. (Only highest value
applied. Does not stack. Special cooldown
charge granted even if foe's attack deals
0 damage.)
This skill can only be equipped by its original unit.
Noontime
Cooldown: 2
Restores HP = 30% of damage dealt.
Cannot use:
Atk/Def Unity
If unit is within 2 spaces of an ally, grants
Atk/Def+5 and bonus to Atk/Def during
combat = current penalty on each of those
stats × 2. (Example: if unit has -7 penalty to
Atk, grants Atk+19, for a net bonus of Atk+12.)
Calculates each stat bonus independently.
Blue Lion Rule
If unit's Def > foe's Def, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%), and also if foe initiates
combat, unit makes a guaranteed follow-up
attack.
This skill can only be equipped by its original unit.
Joint Hone Atk
At start of turn, if unit is adjacent to an ally,
grants Atk+5 to unit and adjacent allies for
1 turn.
"The sins I bear will follow me forever. All I can do to redeem myself is put all I have toward defending my allies."
Fought as the leader of the Leicester Alliance,
but is also a member of Almyra's royal family.
Appears in Fire Emblem: Three Houses.
Skills learnable at 5★:
Wind Parthia
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. If unit initiates
combat or if unit is within 2 spaces of an ally,
grants Atk/Spd/Def/Res+5 during combat, and
if unit also deals damage to foe using a Special,
restores 50% of unit's maximum HP. (Triggers
even if 0 damage is dealt.)
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Fury 4
Grants Atk/Spd/Def/Res+4. After combat, deals 8
damage to unit.
Cannot use:
Chill Spd/Def 2
At start of turn, inflicts Spd/Def-5 on foe on
the enemy team with the highest Spd+Def total
through its next action.
Atk/Spd Rein 3
Inflicts Atk/Spd-4 on foes within 2 spaces
during combat.
Cannot use:
"I hope someday to live in a world that cherishes differences in race and belief. Everyone's valuable."
Daughter of Count Ordelia and noble of the
Leicester Alliance. Her monastery experience
allowed her to achieve much growth. Appears
in Fire Emblem: Three Houses.
Skills learnable at 5★:
Dark Spikes Τ
Mt: 14 Range: 2
Effective against cavalry foes. Grants Spd+3.
At the start of combat, if foe's HP ≥ 75%,
grants Atk/Spd+6 during combat. If unit's HP
< 100% and unit initiates combat, unit makes
a guaranteed follow-up attack before foe
can counterattack.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.
Lull Spd/Res 3
Inflicts Spd/Res-3 on foe and neutralizes foe's
bonuses to Spd/Res (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
Hone Spd 4
At start of turn, grants Spd+7 to adjacent allies for
1 turn.
"Life is short. I can't afford to let even a moment of mine go to waste."
Posted: