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Weekly Revival summoning focus 52 is here! 5★ Focus Heroes have an initial appearance rate of 4%!
Tap More for additional information about this event.
• Appearance rates from previous summoning events with the same name will not be carried over to this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them to Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
Tap the image above to visit this Hero's illustrated introduction page.
Child of the former captain of the Knights of
Seiros, Jeralt. A stoic, capable professor at the
Officers Academy. Appears in Fire Emblem:
Three Houses.
Skills learnable at 5★:
Creator Sword
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
During combat, neutralizes effects that
guarantee foe's follow-up attacks, prevent
unit's follow-up attacks, grant "Special
cooldown charge +X" to foe, or inflict "Special
cooldown charge -X" on unit.
This skill can only be equipped by its original unit.
Ruptured Sky
Cooldown: 2
Boosts damage by 20% of foe's Atk. If in
combat against a dragon foe or beast foe,
boosts damage by 40% instead of 20%.
Cannot use:
Distant Counter
Unit can counterattack regardless of foe's range.
Cannot use:
Chill Spd 3
At start of turn, inflicts Spd-7 on foe on the
enemy team with the highest Spd through its
next action.
Odd Spd Wave 3
At start of odd-numbered turns, grants Spd+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"I sometimes feel I am grasping for a purpose in life. Perhaps someday I will know what it is."
Camilla from a world where she takes the throne
as Queen of Nohr. Rules with both strength and
compassion. Loved and supported by all her
subjects. Appears in Fire Emblem Fates.
Skills learnable at 5★:
Sanngriðr
Mt: 14 Range: 2
Foe cannot counterattack. If unit initiates
combat, grants Atk/Spd+3 during combat.
After combat, if unit attacked, inflicts【Gravity】
on target and foes within 1 space of target.
【Gravity】
Restricts target's movement to 1 space through
its next action.
This skill can only be equipped by its original unit.
Restore+
Range: 1
Restores HP = 50% of Atk. (Minimum of 8
HP.) Neutralizes ally's penalties (from skills
like Panic, Threaten, etc.) and negative
status effects (preventing counterattacks,
restricting movement, etc.) that last through
ally's next action.
This skill can only be equipped by staff users.
Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.
Wrathful Staff 3
Calculates damage from staff like other weapons.
This skill can only be equipped by staff users.
Atk Tactic 3
At start of turn, grants Atk+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.
"Finally, the dark age of the impostor king is over. Now, my duty is to guide Nohr as a light out of that darkness."
The soon-to-be Marquess Pherae. Eyes burning
with the fire of determination, he carries on his
father's will. Appears in Fire Emblem: The
Blazing Blade.
Skills learnable at 5★:
Ninis's Ice Lance
Mt: 16 Range: 1
Effective against dragon and beast foes.
Grants Spd+3. If unit initiates combat, grants
Atk/Spd/Def/Res+4 during combat.
This skill can only be equipped by its original unit.
Rally Atk/Def+
Range: 1
Grants Atk/Def+6 to target ally for 1 turn.
Cannot use:
Swift Sparrow 3
If unit initiates combat, grants Atk+6, Spd+7
during combat.
Cannot use:
Atk/Spd Ruse 3
If a Rally Assist skill is used by unit or targets
unit, inflicts Atk/Spd-5 and【Guard】on
foes in cardinal directions of unit and target
through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)
Cannot use:
Spd Opening 3
At start of turn, grants Spd+6 to ally with the
highest Spd for 1 turn. (Excludes unit.)
"Nerves before a ceremony and those before battle are two different things. One more thing I must get used to..."
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