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Weekly Revival summoning focus 106 is here! 5★ focus Heroes have an initial appearance rate of 4%!
Tap More for additional information about this event.
• Appearance rates from previous summoning events with the same name will not be carried over to this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them to Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
・ Subsequent summons of the same Ascended Hero will not yield another Ascendant Floret.
・ Even if you summon an Ascended Hero using the "summon a Hero of your choice after 40 summons" feature, if it is your first time summoning that Hero, you will receive an Ascendant Floret.
・ You can grant your Heroes an Ascended Asset by tapping Allies, then Traits/Equipment, then Ascend Traits.
・ Ascended Heroes who appear in New Heroes summoning events will appear in future summoning events as well, just like other New Heroes.
・ The Free 5★ Summon will appear after 40 summons in the event regardless of whether or not those 40 summons include any of the 4★ or 5★ focus Heroes.
・ The Free 5★ Summon is available once per New Heroes summoning event, with some exceptions.
・ The Free 5★ Summon is only available for as long as the eligible summoning event in question is active. You will not be able to summon the Free 5★ Summon after the active period ends.
・ Your 5★ focus appearance rate will not reset when you summon the 5★ Hero of your choice from the Free 5★ Summon.
・ The stats of Heroes summoned via the Free 5★ Summon do not have assets or flaws.
・ Each time you select a 5★ Hero of your choice to summon in a summoning event that allows you to do so, you will receive one Celestial Stone directly on the summoning screen. Celestial Stones can be exchanged for items in the Celestial Stone Shop, such as Dragonflowers and more. The Celestial Stone Shop can be found in the shop menu.
Tap the image above to visit this Hero's illustrated introduction page.
Ascended Hero
Princess of Friege who turned her back on her
lover, Julius, and secreted captured children to
safety. Later took part in the holy war. Appears
in Fire Emblem: Genealogy of the Holy War.
Skills learnable at 5★:
Thunder's Mjölnir
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd+6 to unit during combat and neutralizes
effects that grant "Special cooldown charge +X"
to foe or inflict "Special cooldown charge -X" on
unit, and also, if unit initiates combat and unit's
Spd ≥ foe's Spd+10, unit attacks twice.
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Life and Death 4
Grants Atk/Spd+7.
Inflicts Def/Res-5.
Cannot use:
Lull Spd/Res 3
Inflicts Spd/Res-3 on foe and neutralizes foe's
bonuses to Spd/Res (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
Time's Pulse 3
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown
count-1.
Cannot use:
"I am Ishtar, a mage of the proud house of Friege. Please, grant me an opportunity to fight."
Ascended Hero
Princess of Zofia and member of Lima IV's line.
She has grown stronger over the course of her
journeys with her friends. Appears in Fire
Emblem Echoes: Shadows of Valentia.
Skills learnable at 5★:
Mila's Testament
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is within 2 spaces of
an ally, grants Atk/Spd+6 to unit during combat,
neutralizes effects that inflict "Special cooldown
charge -X" on unit, deals damage = 10% of
foe's Atk, and also, if unit’s HP ≥ 25% and foe
would reduce unit’s HP to 0, unit survives with
1 HP. (Once per combat. Does not stack with
non-Special effects that allow unit to survive
with 1 HP if foe's attack would reduce HP to 0.)
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Life and Death 4
Grants Atk/Spd+7.
Inflicts Def/Res-5.
Cannot use:
Soul of Zofia
Neutralizes effects that guarantee foe's
follow-up attacks or prevent unit's follow-up
attacks during combat. If unit's HP ≤ 75% and
unit initiates combat, unit can make a follow-up
attack before foe can counterattack.
This skill can only be equipped by its original unit.
Inf. Null Follow 3
At start of turn, grants【Null Follow-Up】
to infantry allies within 2 spaces of unit.
【Null Follow-Up】
If unit's Spd > foe's Spd during combat,
neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks for 1 turn.
Cannot use:
"The power of faith can change the future. I have learned this well on my ongoing journey to save Valentia."
Former king of Askr and father of Alfonse
and Sharena. Slain by Hel, ruler of the dead,
his body is now under her command.
Skills learnable at 5★:
Headsman Glitnir
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, inflicts
Atk/Spd/Def-5 on foe during combat, grants
Special cooldown charge +1 to unit and
inflicts Special cooldown charge -1 on foe
per attack during combat (only highest value
applied; does not stack), and also, if foe can
counter, or if foe initiates combat, unit makes
a guaranteed follow-up attack.
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use:
Atk/Def Catch 4
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Atk/Def+7
to unit during combat. At start of combat, if
foe's HP = 100% and【Penalty】is active on
foe, grants an additional Atk/Def+2 to unit
during combat.
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
Cannot use:
A/D Near Trace 3
Enables【Canto (Rem. +1)】.
Inflicts Atk/Def-3 on foe during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move again.
The distance of the movement is the remaining
movement the unit had before the actions listed
above+1 (If unit used a movement skill that warps
them, the remainder is 0).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)
Cannot use:
Atk Smoke 4
After combat, inflicts Atk-7 on target and foes
within 2 spaces of target through their next
actions, grants Def/Res+6 to unit for 1 turn,
and unit gains "foe cannot make a follow-up
attack" for 1 turn.
Cannot use:
"This body is not fit to persist amongst the living. It should decay..."
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