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Ahead of the Tempest Trials+ event starting on , Past King, Future Queen 1, there's a summoning focus event for the Tempest Trials+ bonus allies.
This time, Bernadetta: Eternal Loner, Alear: Dragon Child, and Dedue: Dimitri's Vassal from among the bonus allies are available as part of a 5★ summoning focus.
In Tempest Trials+, bonus allies will receive increased stats. But that's not all—they will also receive double the EXP and SP, so you can train them up faster.
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
Tap the image above to visit this Hero's illustrated introduction page.
Daughter of Count Varley, Minister of Religion
to the Adrestian Empire. Anxious, she staunchly
avoids social interaction. Appears in Fire
Emblem: Three Houses.
Skills learnable at 5★:
Persecution Bow
Mt: 14 Range: 2
Effective against flying foes. Grants Atk+3.
At start of combat, if【Penalty】is active on
unit or if unit's HP < 100%, grants Atk/Spd+5
during combat, and if unit initiates combat, unit can
make a follow-up attack before foe can
counterattack.
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
This skill can only be equipped by its original unit.
Ardent Sacrifice
Range: 1
Restores 10 HP to target ally. Unit loses 10 HP
but cannot go below 1.
Cannot use:
Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.
Lull Spd/Def 3
Inflicts Spd/Def-3 on foe and neutralizes foe's
bonuses to Spd/Def (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
Close Guard 3
Allies within 2 spaces gain: "If foe uses sword,
lance, axe, dragonstone, or beast damage,
grants Def/Res+4 during combat."
"Do you happen to know any good spots one might be able to curl up in and hide? Wanna help me look?"
Successor to the Divine Dragon, awoken from
a long sleep. Summons Emblems to lead the
world to peace. Appears in Fire Emblem Engage.
Skills learnable at 5★:
Libération
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≥ 25%, grants
【Charge】to unit and support partners
within 3 spaces of unit for 1 turn. At start of
combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+5 to unit during combat
and inflicts Spd/Def-X on foe during combat
(X = number of distinct game titles among
allies within 3 spaces of unit × 4, + 4; max 12),
and also, if unit's Spd > foe's Spd, reduces
damage from attacks during combat and from
area-of-effect Specials (excluding Røkkr
area-of-effect Specials) by percentage =
difference between stats × 4; max 40%.
【Charge】
Unit can move up to 3 spaces in any cardinal
direction. (Cannot move through foes, terrain
that blocks movement, or effects of skills like
Obstruct. Granted movement treated as
Warp movement.)
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Atk/Spd Ideal 4
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Spd+7
to unit during combat. At start of combat, if
unit's HP = 100% and【Bonus】is active
on unit, grants an additional Atk/Spd+2 to unit
during combat.
【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
Cannot use:
Close Call 4
Inflicts Spd/Def-4 on foe during combat.
If a skill compares unit's Spd to a foe's or ally's
Spd, treats unit's Spd as if granted +7. If unit's
Spd > foe's Spd, reduces damage from attacks
during combat and from area-of-effect Specials
(excluding Røkkr area-of-effect Specials) by
percentage = difference between stats × 5
(max 50%). If unit initiates combat, unit moves
1 space away after combat.
Cannot use:
Spd Smoke 4
After combat, inflicts Spd-7 on target and foes
within 2 spaces of target through their next
actions, and grants Spd+6 and【Dodge】
to unit for 1 turn.
【Dodge】
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%).
Cannot use:
"Can I try to engage with you? It may not work, but it's worth a shot. Emblem, engage! Hmm, nope."
Survivor of the tribe that inhabited the Duscur
Region west of the Holy Kingdom of Faerghus.
Swore loyalty to Dimitri. Appears in Fire
Emblem: Three Houses.
Skills learnable at 5★:
Steadfast Axe+
Mt: 14 Range: 1
If unit is within 2 spaces of an ally, grants
Atk/Def+5 to unit and neutralizes unit's
penalties to Atk/Def during combat.
Pavise
Cooldown: 3
Reduces damage from an adjacent foe's attack by
50%.
Cannot use:
Sturdy Stance 3
If foe initiates combat, grants Atk/Def+6 during
combat and inflicts Special cooldown charge -1
on foe per attack. (Only highest value applied.
Does not stack.)
Cannot use:
A/D Near Save 3
If a foe uses sword, lance, axe, dragonstone, or
beast damage and initiates combat against an
ally within 2 spaces of unit, triggers【Savior】
on unit.
If unit triggers Savior, grants Atk/Def+4
during combat.
【Savior】
Unit takes ally's space, enters combat in ally's
place, and receives all after-combat effects.
Savior will not trigger if ally is on terrain that
unit cannot move to or if multiple units are able
to use Savior during the same combat. If Savior
triggers, after-combat movement effects do
not occur.
Cannot use:
"My purpose is to be a shield for His Highness."
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