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Ahead of the Tempest Trials+ event starting on , Ice & Flame 5, there's a summoning focus event for the Tempest Trials+ bonus allies.
This time, Corrin: Fateful Princess, Elise: Budding Flower, and Shinon: Scathing Archer from among the bonus allies are available as part of a 5★ summoning focus.
In Tempest Trials+, bonus allies will receive increased stats. But that's not all—they will also receive double the EXP and SP, so you can train them up faster.
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
A Hoshidan princess raised in Nohr. Fights on
her chosen path with the divine blade Yato.
Appears in Fire Emblem Fates.
Skills learnable at 5★:
Gloom Breath
Mt: 16 Range: 1
At start of turn, inflicts Atk/Spd-7 on foes
within 2 spaces through their next actions.
After combat, if unit attacked, inflicts
Atk/Spd-7 on target and foes within 2 spaces
of target through their next actions. If foe's
Range = 2, calculates damage using the lower
of foe's Def or Res.
This skill can only be equipped by its original unit.
Draconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use:
Seal Res 3
Inflicts Res-7 on foe through its next action after
combat.
Cannot use:
Hone Atk 3
At start of turn, grants Atk+4 to adjacent allies for
1 turn.
"I was thinking of my many siblings. They're all precious in their own ways. Family can be such a treasure."
Princess of Nohr who adores her siblings. A bit
childish, but has a pure heart and keen eyes.
Appears in Fire Emblem Fates.
Skills learnable at 5★:
Elise's Staff
Mt: 14 Range: 2
Grants Spd+3. Calculates damage from staff
like other weapons. After combat, if unit
attacked, inflicts【Gravity】on target and foes
within 1 space of target.
【Gravity】
Restricts target's movement to 1 space through
its next action.
This skill can only be equipped by its original unit.
Recover+
Range: 1
Restores HP = 50% of Atk +10.
(Minimum of 15 HP.)
This skill can only be equipped by staff users.
Kindled-Fire Balm
Cooldown: 1
When healing an ally with a staff, grants Atk+4 to
all allies for 1 turn.
This skill can only be equipped by staff users.
Live to Serve 3
When healing an ally with a staff, restores HP to
unit = HP restored to target.
This skill can only be equipped by staff users.
"Let's sneak off sometime to explore the town! I used to do that all the time back home—but don't tell my brothers!"
A sniper with the Greil Mercenaries. Has
a sharp tongue and is a master of the bow,
a fact that neither he nor his foes will deny.
Appears in Fire Emblem: Path of Radiance.
Skills learnable at 5★:
Double Bow
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
Effective against flying foes. If unit is not
adjacent to an ally, grants Atk/Spd/Def/Res+5
during combat and unit can counterattack
regardless of foe's range.
This skill can only be equipped by its original unit.
Deadeye
Cooldown: 3
Doubles damage dealt. Disables non-Special
skills that "reduce damage by X%."
Cannot use:
Atk/Def Solo 4
If unit is not adjacent to an ally, grants
Atk/Def+7 during combat.
Lull Atk/Spd 3
Inflicts Atk/Spd-3 on foe and neutralizes foe's
bonuses to Atk/Spd (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
Time's Pulse 3
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown
count-1.
Cannot use:
"This mission is like shooting apples off a tree. Let's finish this and get out of here."
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