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Ahead of the Tempest Trials+ event starting on , Askr's Kin, Pt. 5, there's a summoning focus event for the Tempest Trials+ bonus allies.
This time, Yunaka: Hidden Mask, Shez: Keen Mercenary, and Shez: Rising Mercenary from among the bonus allies are available as part of a 5★ summoning focus.
In Tempest Trials+, bonus allies will receive increased stats. But that's not all—they will also receive double the EXP and SP, so you can train them up faster.
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
Notes:
・ Subsequent summons of the same Aided Hero will not yield another Aide.
・ You can use Aide's Essences on Heroes other than Aided Heroes by selecting Use Aide's Essence under Ally Growth in the Allies menu.
・ Heroes who had Aide's Essences used on them will receive +1 to HP, Atk, Spd, Def, and Res. You will also be able to equip them with Aides as accessories by selecting Equip Accessories under Traits/Equipment in the Allies menu.
・ Aided Heroes will not appear in normal summoning events, but they may appear in future summoning events. In such an event, note that they may appear as a different rarity or at a higher appearance rate.
Note: Yunaka: Hidden Mask will also appear in a summoning event starting in mid-November of 2025.
Aided Hero
A wanderer who travels Elyos. She keeps a
tight lid on the details of her past. Appears in
Fire Emblem Engage.
Skills learnable at 5★:
Hidden Blade
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≥ 25%, inflicts
Spd/Def-7,【Sabotage】, and【Discord】on
closest foes and any foes within 2 spaces of
those foes through their next actions.
At start of combat, if unit's HP ≥ 25%, grants
bonus to unit's Atk/Spd = 20% of unit's Spd at
start of combat + 6, deals damage = 20% of
unit's Spd (excluding area-of-effect Specials),
grants Special cooldown charge +1 per attack
(only highest value applied; does not stack),
and grants Special cooldown count-1 before
unit's first attack and Special cooldown
count-1 to unit before unit's first follow-up
attack during combat.
Effect:【Dagger 7】
【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res
during combat = highest penalty on each
stat between unit and allies within 2 spaces
of unit through its next action. Calculates
each stat penalty independently.
【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during
combat (X = 2 + number of allies within
2 spaces of unit; max 5) through its
next action.
【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
This skill can only be equipped by its original unit.
Lethality
Cooldown: 4
When Special triggers, treats foe's Def/Res as
if reduced by 75% during combat. Disables
non-Special skills that "reduce damage by X%."
Cannot use:
Trained to Kill
Unit can move through foes' spaces.
If any space within 2 spaces of unit meets any
of the following conditions, unit can move to
that space or any space within 2 spaces of that
space, and also, if unit initiates combat, unit
attacks twice:
- There is an ally.
- There is a Divine Vein effect applied.
- It is defensive terrain.
- It counts as difficult terrain, excluding
impassable terrain.
If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Spd+10 to unit,
neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks, and reduces the
percentage of foe's non-Special "reduce
damage by X%" skills by 50% during combat
(excluding area-of-effect Specials).
This skill can only be equipped by its original unit.
Full Disarm
Inflicts Spd/Def-X on foe (X = total number
of【Bonus】effects active on unit, excluding stat
bonuses, and【Penalty】effects active on foe,
excluding stat penalties, × 2, + 4; max 12), and
neutralizes effects that inflict "Special
cooldown charge -X" on unit during combat.
While attacking in Aether Raids, if unit ends
movement on a space with a Bolt Trap or a
Heavy Trap, cancels trap's effect; if unit ends
movement on a space with a Hex Trap,
reduces trap's trigger condition by 10 HP.
【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
Cannot use:
Active Lookout
Enables【Canto (2)】.
When Canto triggers, enables unit to use
【Distant Swap】on ally (this effect is not
treated as an Assist skill; if similar effects
are active, this effect does not trigger).
If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Spd+4 to unit during
combat.
If unit initiates combat, unit can make a
follow-up attack before foe's next attack.
【Canto (2)】
After an attack, Assist skill, or structure
destruction, unit can move 2 space(s).
(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)
【Distant Swap】
Range = 2. Unit and target ally swap spaces.
Cannot use:
"It's hiya papaya to meet you! Call me Yunaka. Seeing as you've summoned me, I'll be sure to be useful."
A mercenary who wandered Fódlan. Though
ordinarily rational, a burning desire sleeps
within her. Appears in Fire Emblem Warriors:
Three Hopes.
Skills learnable at 5★:
Crimson War-Axe
Mt: 16 Range: 1
Grants Spd+3. At start of combat, if foe's
HP ≥ 75%, grants Atk/Spd+6 to unit during
combat and the following effects will occur
based on unit's HP at start of combat: if ≥ 20%,
grants Special cooldown charge +1 to unit per
attack (only highest value applied; does not
stack), and also, if ≥ 40%, reduces damage
from foe's first attack during combat by 40%.
This skill can only be equipped by its original unit.
Glimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use:
Life and Death 3
Grants Atk/Spd+5.
Inflicts Def/Res-5.
Cannot use:
Dull Close 3
If foe uses sword, lance, axe, dragonstone, or
beast damage, neutralizes foe's bonuses (from
skills like Fortify, Rally, etc.) during combat.
Cannot use:
"I'm not great at sitting still. Unfamiliar places just make me want to wander around, but I always seem to get lost."
A mercenary who wandered Fódlan. Though
ordinarily rational, a burning desire sleeps
within him. Appears in Fire Emblem Warriors:
Three Hopes.
Skills learnable at 5★:
Crimson Blades
Mt: 11 Range: 1
Grants Spd+5. Inflicts Def/Res-5. Unit attacks
twice. At start of combat, the following effects
will occur based on unit's HP: if ≥ 20%, grants
Special cooldown charge +1 to unit per attack
(only highest value applied; does not stack),
and also, if ≥ 40%, reduces damage from foe's
first attack during combat by 40%.
This skill can only be equipped by its original unit.
Moonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use:
Spd/Def Bulwark 3
Foes with Range = 1 cannot move through
spaces adjacent to unit, and foes with
Range = 2 cannot move through spaces
within 2 spaces of unit. (Does not affect
foes with Pass skills.) Inflicts Spd/Def-4 on
foe during combat. Restores 7 HP to unit
after combat.
Cannot use:
Atk/Spd Oath 4
At start of turn, if unit is within 2 spaces of
an ally, grants Atk/Spd+6 and the following
status to unit for 1 turn: "Unit can move to
a space adjacent to any ally within 2 spaces."
If unit is within 2 spaces of an ally, grants
Atk/Spd+3 to unit during combat.
Cannot use:
"Still not sure what a mercenary like me is doing here, but hey—I'm up for any opportunity to get stronger."
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