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Heroes who are involved in Voting Gauntlet: Riches or Stitches! are available as part of a 5★ summoning focus!
Your first summon in this event won't cost any Orbs!
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
Tap the image above to visit this Hero's illustrated introduction page.
A man who makes his living as part of the
criminal underworld, answering to no one.
Also occasionally referred to as "fireman."
Appears in Fire Emblem: Path of Radiance.
Skills learnable at 5★:
Fireman's Hook
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is not adjacent to
an ally, grants Atk/Spd/Def/Res+5 to unit,
neutralizes effects that inflict "Special
cooldown charge -X" on unit, and grants unit
Special cooldown charge +1 per unit's attack
during combat. (Only highest value applied.
Does not stack.)
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
This skill can only be equipped by its original unit.
Lethality
Cooldown: 4
When Special triggers, treats foe's Def/Res as
if reduced by 75% during combat. Disables
non-Special skills that "reduce damage by X%."
Cannot use:
Sturdy Impact
If unit initiates combat, grants Atk+6, Def+10
during combat and foe cannot make a
follow-up attack.
Cannot use:
Null Follow-Up 3
Neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat.
Cannot use:
Time's Pulse 3
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown
count-1.
Cannot use:
"Gathering intel is a specialty of mine. Give me three days, and I'll know more about this country than you do."
A thief who targets imperials and ruffians alike,
stealing for orphans she cares for. Her mother
Brigid's noble blood flows within her. Appears
in Fire Emblem: Genealogy of the Holy War.
Skills learnable at 5★:
Miasma Dagger+
Mt: 12 Range: 2
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd+5 to unit during combat, and also, if
unit attacked, deals 7 damage to target and
foes within 2 spaces of target after combat.
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
Pivot
Range: 1
Unit moves to opposite side of target ally.
Cannot use:
Spd/Def Ideal 3
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Spd/Def+5
to unit during combat.
【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
Cannot use:
Dull Ranged 3
If foe uses bow, dagger, magic, or staff,
neutralizes foe's bonuses (from skills like
Fortify, Rally, etc.) during combat.
"I met Prince Shannan at a temple in the Aed desert, and...well, the rest is history, as they say! Hehehe..."
A thief forced to accompany L'Arachel on her
adventures. Member of a wealthy merchant
family and well-versed in the ways of the world.
Appears in Fire Emblem: The Sacred Stones.
Skills learnable at 5★:
Vicious Dagger+
Mt: 12 Range: 2
If unit initiates combat, grants Atk/Spd+5
during combat and neutralizes effects that
prevent unit's follow-up attacks during combat.
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
Glimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use:
Atk/Spd Solo 4
If unit is not adjacent to an ally, grants
Atk/Spd+7 during combat.
Disarm Trap 3
While attacking in Aether Raids, if unit ends
movement on a space with a Bolt Trap or a
Heavy Trap, cancels trap's effect.
Cannot use:
"I'm Rennac of Carcino. I beg your indulgence, and a fair bit of gold, should you choose to employ me."
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