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Now is your chance to pick up four Heroes who have gained new skills as 5★ units!
New weapon skills Staff of Lilies and Wizened Breath are here—along with new weapons to refine, Victorious Axe and Imbued Koma!
Your first summon in this event won't cost any Orbs!
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
• Heroes might have already learned some skills based on their ★ rating when they joined your team.
Notes about Duo Skills:・ Duo Skills can be used in any battle.
・ Duo Skills cannot be used by units deployed using Pair Up.
Tap the image above to visit this Hero's illustrated introduction page.
Siblings who, together, represent Askr's future.
They have come to participate in the celebration
and to make a resolution to keep up their hard
work in the coming year.
Duo Skill:
Grants Special cooldown count-2 to unit and
infantry allies within 3 rows and 3 columns
centered on unit.
(Duo Skills can be used once per map by
tapping the Duo button. Duo Skills cannot
be used by units deployed using Pair Up.)
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Skills learnable at 5★:
Imbued Koma
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
At start of combat, if Special is ready, grants
Atk/Spd/Def/Res+5 during combat and foe
cannot make a follow-up attack.
This skill can only be equipped by its original unit.
Open the Future
Cooldown: 3
Boosts damage by 50% of unit's Def. Restores
HP = 25% of damage dealt.
This skill can only be equipped by its original unit.
Close Counter
Unit can counterattack regardless of foe's range.
Cannot use:
Special Spiral 3
If Special triggers before or during combat,
grants Special cooldown count-2 after combat.
Cannot use:
Def/Res Oath 3
At start of turn, if unit is adjacent to an ally,
grants Def/Res+5 to unit for 1 turn.
Cannot use:
"Happy New Year! This year, Sharena and I welcome this new beginning on behalf of all Askr."
Princess and heir apparent of the Adrestian
Empire. Her steadfast ambition is veiled by her
elegant, self-confident demeanor. Appears in
Fire Emblem: Three Houses.
Skills learnable at 5★:
Victorious Axe
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If the number of foes within 2 spaces
(excluding target) ≥ the number of allies within
2 spaces (excluding unit), unit makes a
guaranteed follow-up attack.
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Atk/Def Solo 3
If unit is not adjacent to an ally, grants
Atk/Def+6 during combat.
Dull Close 3
If foe uses sword, lance, axe, dragonstone, or
beast damage, neutralizes foe's bonuses (from
skills like Fortify, Rally, etc.) during combat.
Cannot use:
Rouse Atk/Def 3
At start of turn, if unit is not adjacent to an ally,
grants Atk/Def+6 to unit for 1 turn.
Cannot use:
"Your enemies are similar to my foes in my own world. We may both stand to learn from our time together."
A cleric from Novis who sought out Alm in
order to deliver a certain item to him. Has a
sweet but serious personality. Appears in Fire
Emblem Echoes: Shadows of Valentia.
Skills learnable at 5★:
Staff of Lilies
Mt: 14 Range: 2
Calculates damage from staff like other weapons.
After combat, if unit attacked, resets Special
cooldown of target and foes within 2 spaces of
target, and inflicts【Guard】on target and foes
within 2 spaces of target. (Neutralizes Special
cooldown count reductions after combat, but
skills that Accelerate and Slow Specials are still
effective.) At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd/Def/Res+4 to unit during combat.
【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)
This skill can only be equipped by its original unit.
Recover+
Range: 1
Restores HP = 50% of Atk +10.
(Minimum of 15 HP.)
This skill can only be equipped by staff users.
Earthfire Balm+
Cooldown: 1
When healing an ally with a staff, grants
Atk/Def+6 to all allies for 1 turn.
This skill can only be equipped by staff users.
Dazzling Staff 3
Foe cannot counterattack.
This skill can only be equipped by staff users.
Staff Exp. 3
While unit lives, all staff allies on team get
2x EXP. (Only highest value applied. Does
not stack.)
This skill can only be equipped by staff users.
"War can leave scars no one can see... If I can ease your burden by listening, please, do not hesitate to call on me."
A manakete of the Fire Dragon clan, and Tiki's
guardian. He released Tiki from the Ice Dragon
Temple, where she had been kept hidden away.
Appears in Fire Emblem: Mystery of the Emblem.
Skills learnable at 5★:
Wizened Breath
Mt: 16 Range: 1
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+4 to unit during combat, and
also, if no effect neutralizes penalties to foe's
Atk/Spd/Def/Res, inflicts penalty on each of
those stats during combat = 6 - current penalty
on each of those stats (min: 0; calculates each
stat penalty independently). If unit's HP ≥ 25%
at start of combat, inflicts Atk/Spd/Def/Res-6
on foe through its next action after combat.
If foe's Range = 2, calculates damage using
the lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Dragon Fang
Cooldown: 4
Boosts damage by 50% of unit's Atk.
Cannot use:
Fierce Stance 3
If foe initiates combat, grants Atk+6 during
combat.
Cannot use:
Savage Blow 3
If unit initiates combat, deals 7 damage to foes
within 2 spaces of target after combat.
"I may not be much of a dragon, but... I will not fall behind! Not so long as this stone remains in my— Oh... Er..."
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