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Three Heroes with Wrath are available as part of a 5★ summoning focus!
When their HP is low, Heroes with Wrath get +10 damage on Specials that trigger when they attack.
Plus, they can also reduce the cooldown count of their special by 1 at the start of the turn.
Your first summon in this event won't cost any Orbs!
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
Tap the image above to visit this Hero's illustrated introduction page.
Child of the former captain of the Knights of
Seiros, Jeralt. A stoic, capable professor at the
Officers Academy. Appears in Fire Emblem:
Three Houses.
Skills learnable at 5★:
Creator Sword
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
During combat, neutralizes effects that
guarantee foe's follow-up attacks, prevent
unit's follow-up attacks, grant "Special
cooldown charge +X" to foe, or inflict "Special
cooldown charge -X" on unit.
This skill can only be equipped by its original unit.
Ruptured Sky
Cooldown: 2
Boosts damage by 20% of foe's Atk. If in
combat against a dragon foe or beast foe,
boosts damage by 40% instead of 20%.
Cannot use:
Fury 4
Grants Atk/Spd/Def/Res+4. After combat, deals 8
damage to unit.
Cannot use:
Wrath 3
At start of turn, if unit's HP ≤ 75% and unit's
attack triggers Special, grants Special cooldown
count-1, and deals +10 damage when Special
triggers.
Cannot use:
Even Atk Wave 3
At start of even-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"When I was a mercenary, I rarely got too close to anyone. That all changed when I became a professor."
Prince of Isaach and descendant of the crusader
Od. Skilled wielder of the divine blade Balmung.
Appears in Fire Emblem: Genealogy of the Holy
War.
Skills learnable at 5★:
Balmung
Mt: 16 Range: 1
Grants Spd+3. If foe initiates combat or if foe's
HP = 100% at start of combat, neutralizes
penalties on unit and grants Atk/Spd/Def/Res+5
to unit during combat.
This skill can only be equipped by its original unit.
Imperial Astra
Cooldown: 2
Boosts damage by 40% of unit's Spd.
This skill can only be equipped by its original unit.
Steady Posture 3
If foe initiates combat, grants Spd/Def+6 to unit
during combat and inflicts Special cooldown
charge -1 on foe per attack. (Only highest value
applied. Does not stack.)
Cannot use:
Wrath 3
At start of turn, if unit's HP ≤ 75% and unit's
attack triggers Special, grants Special cooldown
count-1, and deals +10 damage when Special
triggers.
Cannot use:
Even Spd Wave 3
At start of even-numbered turns, grants Spd+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"If you want to learn the way of the blade, I can show you the basics... But be warned! The training methods we use in Isaach are harsh. You must be truly prepared before beginning."
Daughter of the Flame Tribe chieftain. Her aloof
disposition belies the wildness in her heart.
Appears in Fire Emblem Fates.
Skills learnable at 5★:
Rinkah's Club
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If foe initiates combat or if unit's HP < 100%
at start of combat, grants Atk/Def+5 and
Special cooldown charge +1 per foe's attack
during combat. (Only highest value applied.
Does not stack. Special cooldown charge
granted even if foe's attack deals 0 damage.)
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use:
Distant Foil
If sword, lance, axe, bow, dagger, or beast foe
initiates combat, grants Atk/Def+5 to unit during
combat and unit can counterattack regardless
of foe's range.
Cannot use:
Wrath 3
At start of turn, if unit's HP ≤ 75% and unit's
attack triggers Special, grants Special cooldown
count-1, and deals +10 damage when Special
triggers.
Cannot use:
Even Def Wave 3
At start of even-numbered turns, grants Def+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)
"Don't expect me to bow to royalty. The Flame Tribe only gives respect to those who earn it."
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