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Three Heroes with Special Fighter skills are available as part of a 5★ summoning focus!
Special Fighter grants Special cooldown charge +1 and inflicts Special cooldown charge -1 on foes.
Your first summon in this event won't cost any Orbs!
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
Tap the image above to visit this Hero's illustrated introduction page.
Princess of the Divine Dragon tribe. She was
taken to the Fane of Raman and, under
Gharnef's control, incinerated all those who
entered. Appears in Fire Emblem: Mystery of
the Emblem.
Skills learnable at 5★:
Razing Breath
Mt: 16 Range: 1
Effective against dragon foes. Unit can
counterattack regardless of foe's range. If foe's
Range = 2, calculates damage using the lower
of foe's Def or Res.
This skill can only be equipped by its original unit.
Ignis
Cooldown: 4
Boosts damage by 80% of unit's Def.
Cannot use:
Brazen Atk/Spd 3
At start of combat, if unit's HP ≤ 80%, grants
Atk/Spd+7 during combat.
Special Fighter 3
At start of combat, if unit's HP ≥ 50%, grants
Special cooldown charge +1 to unit and inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
Cannot use:
Solitary Dream
At start of turn, if unit is adjacent to only
dragon allies or if unit is not adjacent to any
ally, grants Atk/Spd/Def/Res+4 to unit and unit
can move 1 extra space. (That turn only. Does
not stack.)
This skill can only be equipped by its original unit.
"I am...Tiki... The holy grounds must be cleansed of those who taint it..."
Prince of Renais who protects his kingdom in
place of his deceased father, King Fado. He's
taken to using one of the Sacred Twins relics
from Grado—the black axe Garm. Appears in
Fire Emblem: The Sacred Stones.
Skills learnable at 5★:
Garm
Mt: 16 Range: 1
Grants Atk+3. If a bonus granted by a skill like
Rally or Hone and/or extra movement granted
by a skill like Armor March or Armored Boots is
active, unit makes a guaranteed follow-up
attack.
This skill can only be equipped by its original unit.
Draconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use:
Close Def 3
If foe initiates combat and uses sword, lance,
axe, dragonstone, or beast damage, grants
Def/Res+6 during combat.
Special Fighter 3
At start of combat, if unit's HP ≥ 50%, grants
Special cooldown charge +1 to unit and inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
Cannot use:
Armor March 3
At start of turn, if unit is adjacent to an armored
ally, unit and adjacent armored allies can move
1 extra space. (That turn only. Does not stack.)
Cannot use:
"What surprises me is this: how little I am surprised by being in a world I know nothing about. All those voices, the ones that called out for me... Perhaps that's why."
A manakete who slept within the Alterspire.
Her appearance is reminiscent of Tiki's,
and she wields the Divinestone. Appears in Fire
Emblem: New Mystery of the Emblem.
Skills learnable at 5★:
Ethereal Breath
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Effective against dragon foes. Grants weapon-
triangle advantage against colorless foes, and
inflicts weapon-triangle disadvantage on
colorless foes during combat. Reduces damage
from area-of-effect Specials by 80% (excluding
Røkkr area-of-effect Specials). If foe's Range =
2, calculates damage using the lower of foe's
Def or Res.
This skill can only be equipped by its original unit.
Sol
Cooldown: 3
Restores HP = 50% of damage dealt.
Cannot use:
Distant Counter
Unit can counterattack regardless of foe's range.
Cannot use:
Special Fighter 3
At start of combat, if unit's HP ≥ 50%, grants
Special cooldown charge +1 to unit and inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
Cannot use:
Dragon Valor 3
While unit lives, all dragonstone allies
on team get 2x SP. (Only highest value
applied. Does not stack.)
Cannot use:
"A prince of light... A hero of shadow... The light's strength rises to meet the growing darkness..."
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