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Three Heroes with Null Follow-Up are available as part of a 5★ summoning focus!
Heroes with Null Follow-Up neutralize effects that guarantee their foes' follow-up attacks and effects that prevent them from performing follow-up attacks.
Your first summon in this event won't cost any Orbs!
Tap More for additional information about this event.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
Tap the image above to visit this Hero's illustrated introduction page.
A mage who once grew so overwhelmed by her
own power, she cast a forbidden spell, inflicting
unspeakable loss. Appears in Fire Emblem Fates.
Skills learnable at 5★:
Ginnungagap
Mt: 14 Range: 2
Grants Spd+3. At start of combat, if unit's
HP ≥ 25%, grants Atk/Spd+6 to unit during
combat, and also, if unit initiates combat or
foe initiates combat and uses magic or staff,
reduces damage from foe's first attack by 40%
and boosts unit's next attack by total damage
reduced (by any source, including other skills).
Resets at end of combat.
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Spd/Res Solo 4
If unit is not adjacent to an ally, grants
Spd/Res+7 during combat.
Null Follow-Up 3
Neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat.
Cannot use:
"My name is Nyx. Let me be frank: I'm best left alone. Not you nor anyone else can understand my plight."
A prince born in Hoshido but raised in Nohr.
Within the blood coursing through his veins,
a brutal presence lies sleeping. Appears in Fire
Emblem Fates.
Skills learnable at 5★:
Brutal Breath
Mt: 16 Range: 1
Grants Spd+3. Grants Atk/Spd/Def/Res+X
during combat. (Calculates X based on number
of allies within 2 spaces of unit: 0 allies grants
+5; 1 grants +3; 2 grants +1; ≥3 allies grants
+0.) If the number of allies within 2 spaces is
≤ 1, inflicts Special cooldown charge -1 on foe
per attack during combat. (Only highest value
applied. Does not stack.) If foe's Range = 2,
calculates damage using the lower of foe's
Def or Res.
This skill can only be equipped by its original unit.
Glimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use:
Atk/Spd Solo 4
If unit is not adjacent to an ally, grants
Atk/Spd+7 during combat.
Null Follow-Up 3
Neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat.
Cannot use:
Rouse Spd/Def 3
At start of turn, if unit is not adjacent to an ally,
grants Spd/Def+6 to unit for 1 turn.
Cannot use:
"I did not ask for a power like this. But without it, I could never hope to shape my future as I might now."
Head of the mercenary groups employed by
Pherae, having once been a gladiator himself.
Appears in Fire Emblem: The Binding Blade.
Skills learnable at 5★:
Tiger-Roar Axe
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or if unit is within 2
spaces of an ally, grants Atk/Spd/Def/Res+5
during combat, and also, at start of combat,
if foe's HP = 100%, unit makes a guaranteed
follow-up attack.
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Close Def 4
If foe initiates combat and uses sword, lance,
axe, dragonstone, or beast damage, grants
Def/Res+8 and neutralizes foe's bonuses (from
skills like Fortify, Rally, etc.) during combat.
Null Follow-Up 3
Neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat.
Cannot use:
Threat. Atk/Def 3
At start of turn, if unit is within 2 spaces of a
foe, grants Atk/Def+5 to unit for 1 turn and
inflicts Atk/Def-5 on foes within 2 spaces
through their next actions.
"Everyone in my band has serious skill. Some of 'em aren't the most reliable, but even Shanna is the real deal."
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